Archive Search

  • Boids
    In 1986 Craig W. Reynolds made a computer model of coordinated animal motion such as bird flocks and fish schools. It was based on three dimensional computational geometry of the sort normally used in computer animation or computer aided design. The
  • Machinal -
    MACHINAL is a play in nine episodes by Sophie Treadwell, first produced in 1928 and published in 1929. The setting is 1920s New York and a seaside hotel. Suggested by a notorious murder case, this expressionistic play (also produced as The Life
  • ETERNAL SHELVES -
    "ETERNAL SHELVES" is Stenger's first Web Based VR work programmed in early VRML 1.0, silent and un-animated. 3D words expressing the most intense emotions in a human history (exile, transe, etc.) are sitting on gray shelves, creating sparks of
  • Pro
    Pro is a video installation that reveals the simulated virtual environments within the structure of 2 curved while walls. Relating to the vertical framing motif of Chinese traditional landscape painting, Pro invites the viewer into a familiar but
  • Camille Baker is an artist-performer/researcher/curator within various art forms: immersive experiences, participatory performance and interactive art, mobile media art, tech fashion/soft circuits/DIY electronics, responsive interfaces and
  • Facades - video
    Immersive audio-visual animation 'facades' is an audio-visual animation, conceived for performance in a fulldome. Fulldomes are immersive, dome-based projection environments, which – as an interface – allow full and multimodal integration of the
  • The Behaviour of Objects is rAndom’s first gallery exhibition in London with Carpenters Workshop Gallery in Mayfair. Exhibiting both ‘Swarm Light’ and ‘Self Portrait‘, the show lays the ground for a significant expansion of the studios’ performative
  • Tina Sauerlaender (she/her) is an art historian, curator, speaker and writer. She holds a PhD from The University of Arts, Linz, Austria. The title of her dissertation is PERFORMING IDENTITIES. Self-Representation in Art from the Renaissance to
  • Droege, Peter. Intelligent Environments.. Amsterdam: Elsevier, 1997.
  • Strauss, Wolfgang and Monika Fleischmann. Interactive Strategies in Virtual Architecture and Art. In: Intelligent Environments. Ed. Peter Droege. Amsterdam: Elsevier, pp. 632-640. In Intelligent Environments, edited by Peter Droege, 632-640.