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Halo
1998
... Brighton, UK. Funded by the National Lottery through the
Art
s Council of England, Southern
Art
s and Savilles Audio Visual. ... screen. (source: http://hosted.simonbiggs.easynet.co.uk/
installation
s/halo/halo.htm)
Intervention Mit Drei Hunden
2000
-
2000
... dogs making comment on a debate over the changing position of
art
within Europe. Three pure-bred German Shepherds were chained at...
Plasm: Yer Mug
1996
-
1996
A 50's themed diner provides the setting for an interactive encounter with disturbing denizens in the virtual mirror across the counter. On-screen breakfast reassembles itself into characters who react to the customers' every move.
Plasm: Above the Drome
1991
-
1991
Three networked skyboards equip visitors to surf freely throughout a shared virtual space. Each fiberglass skyboard is a custom full-body input device, with force-sensing resistors driving the flight simulation for the occupant's on-screen
Plasm: A Nano Sample
1988
-
1988
A large, empty room becomes the portal into an alternate universe, explored via two monitors pushed about on rolling stands. When viewed through the screen of each exploratory vehicle, clouds of passive brass flakes are swirled and grasped by unseen
Mimetic Starfish
1999
-
2000
The Mimetic Starfish is a virtual creature, projected onto a large circular table. It reacts to visitors hand gestures in a life-like manner, slowly extending a tentacle towards a gently moving hand, or receding rapidly in an impulsive manner if the
Dinosaurus
2001
-
2001
This KU Theatre for Young people production is another step in the University Theatre's ongoing work with virtual reality technology. Director Patrick Carriere, Bemidji, MN, graduate student, and Mark Reaney professor of theatre & Film teamed
Machinal
1999
-
1999
... projectors, powerful computer workstations and state-of-the-
art
VR software. We also incorporated a variety live and recorded video...
A Midsummer Night's Dream
2000
-
2000
... making the medium not just a conveyer of the concept but a p
art
of that concept. By creating a computer-based world inhabited and...
The Parallel Dimension
1998
-
1998
... in virtual space was a challenge to confront. Here, the
art
ist let the double experience of space strongly influence the whole...
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