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  • Season in Hell -
    After four turbulent years serving the President, Secretary-at-Large Randall M. Packer of the US Department of Art & Technology took back the Department and made it his own. With the spectre of Orf as his guide (who bears witness to deteriorating
  • As the work “Unformed Symbols” (2006), the work “Unformed Symbols: Another Side” (2008) recreates a card game, but this time as if it were seen from the reverse side, with only the plain backs of cards visible. Real cards and projected images of
  • Narcissus' Well was originally inspired by the seminal Pepsi Pavilion, which was created by E.A.T. (Experiments in Art & Technology) for Expo ’70 in Osaka, Japan. In the Pepsi Pavilion, a 90-foot diameter spherical mirror engaged viewers in the
  • Digital video 4 mins 20 secs colour, stereo sound by Jon Rose Inspired by the book of the same title by Gustave Flaubert. Here Anthony is every one of us, the temptation our capacity to change the world and reshape it, through technology, in
  • “get.real” addresses the complex interrelationship of nature/life and technology, literally drawing out the blurred borderlines of our existence. The baby exists (in reality) only in the mother’s body and, yet, its (virtual) presence exceeds these
  • Soul Of The City -
    Soul Of The City By Stanza 2009 Enter Artwork online. Version one. Version two. Version three. ------------------------------------------------------------------------------------------------------------------------------------ Is the city
  • Elevator's Music -
    The site-specific installation “Elevator’s Music”, visits the topic of synthetic creatures becoming sentient. What if centuries from now, we had the technology to make any machine self-aware? In this distant future, if an elevator could be
  • Combining public art with mobile technology, Mexican-Canadian artist Rafael Lozano-Hemmer presented the world premiere of "Open Air," Sept. 20 - Oct. 14, 2012. Commissioned by the Association for Public Art, "Open Air" is a spectacular interactive
  • Sleep Walking -
    In the next thirty years we will see more robotic technology integrated into our society, furthering our experience of reality through agency. Robots already go beyond the limitations of our bodies. They build things that we find too difficult or
  • This interactive installation generates traces of two participants' eye tracking. The participants experience an almost "haptic" kind of communication based on their own visualized eye tracking. In this process, their organic eye trace construct