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  • Martin Kusch is particularly interested in the influence of digital technologies on our way of thinking and on our perception of the body and space. Following his studies in art history, philosophy, and painting in Berlin and in media art with Peter
  • Bernd Lintermann works as artist and scientist in the field of real time computer graphics with a strong focus on interactive and generative systems. The results of his research are applied in the scientific, creative and commercial context. His
  • The work of Lawrence Malstaf can be situated on the borderline between the visual and the theatrical. After having studied industrial design, Lawrence Malstaf starts of in theatre. He designs scenographies for choreographers and directors as Benoît
  • Collins, Susan. The Actual and the Imagined In Networked Narrative Environments as Imaginary Spaces of Being, edited by Andrea ZappManchester: Cornerhouse Publications, 2004.
  • Hayles, Katherine N.. Embodied virtuality: Or How to Put Bodies Back into the Picture In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and D. MacLeod, 1-28. Cambridge, MA: MIT Press, 1996.
  • Rafael Lozano-Hemmer was born in Mexico City in 1967. In 1989 he received a B.Sc. in Physical Chemistry from Concordia University in Montréal, Canada. Electronic artist, develops interactive installations that are at the intersection of
  • Darken, Rudolph P.. Spacial Orientation and Wayfinding in Large-Scale Virtual Spaces Presence: Teleoperators and virtual Environments 7, no. 2 (1998): 101-107.
  • Fisher, Scott S.. Virtual Interface Environments In The Art of Human-Computer Interface Design, edited by Brenda Laurel and Joy MountfordBoston, MA: Addison-Wesely, 1990.
  • Fisher, Scott S.. Virtual Environments: Personal Simulations and Telepresence In Virtual Reality: Theory, Practice and Promise, edited by S. Helsel and J. RothWestport, Connecticut: Meckler Publishing, 1991.
  • Fisher, Scott S.. Interactive Virtual Environments for the World Wide Web In Steoroscopic Displays and Virtual Reality Systems IV, edited by Scott S. Fisher and Mark Bolas and John O. MerrittPro. SPIE 3012, : 1997.