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  • Lagoglyphs -
    Video Included
  • A large steel ball hangs from four cables and motorized pulleys within the atrium of this building. Connected to the center's computer network, anyone working there can interactively program its movement paths.
  • Beyond Hierarchy -
    Upon entering the former Verwaltungshalle in the administration center of the Zeche Zollern II, a historical sweep through the lives of six workers from the Ruhr region can be experienced. Embedded inside the architectural frieze of the high atrium
  • I like Frank -
    In March 2004 Blast Theory premiered the world's first 3G mixed reality game, I Like Frank in Adelaide, at the Adelaide Fringe. I Like Frank took place online at www.ilikefrank.com and on the streets using 3G phones. Players in the real
  • Writing the History of the Future - The ZKM Collection ZKM | Center for Art and Media Atrium 8+9 Lorenzstraße 19, 76135 Karlsruhe Opening: Friday, 19.07.2019, 6 pm Foyer Curators: Peter Weibel, Margit Rosen
  • A Fundação Bienal de São Paulo é uma das mais importantes instituições internacionais de promoção da arte contemporânea, e seu impacto no desenvolvimento das artes visuais brasileiras é notadamente reconhecido. A Bienal de Artes, seu mais importante
  • Brian Mackern (Uruguay) is a new media artist, developer and designer of digital and hybrid net based art projects since 1995. Musician, composer and developer of autogenerative and reactive sound visual structures and environments. His art practice
  • I.E.D (Improvised Empathetic Device) The current U.S. led war in Iraq has suffered enormous casualties, where the toll on civilian lives in Iraq is vague and many times unreported. The number of U.S. casualties is reported and monitored, many of
  • Flypad -
    The company has also been commissioned to create a major, new permanent installation for THEpUBLIC in West Bromwich UK, due to open in 2006. Using Augmented Reality, Flypad will generate avatars from a 'data body' - information
  • Interactive computer installation "With the interactive video/computer environment, Body Scanned Architecture, presented at the Venice Biennale, Ruth Schnell explores a classic interface concept between real architecture (from the Hoffmann pavilion)