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  • Scott S. Fisher is a media artist and interaction designer whose work focuses primarily on interactive environments and technologies of presence. Known for his pioneering work in the field of Virtual Reality at NASA, Fisher's media industry
  • Event: In The Mind’s IInstitution: Kunsthalle AthenaComment:
  • Dreyfus, Hubert L.. Was Computer nicht können. Die Grenzen künstlicher Intelligenz. Frankfurt/ Main: Athenäum, 1989.
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    The text from The World Generator / The Engine of Desire was printed out and put into a physical installation. The spoken text was presented in the space. The Illusive Nature of Context: The Negotiation of the Thoughtbody Bill Seaman The World
  • The performance occurs inside a capsule. We may control the avatar of the performer through a remote computer. The distance between the audience and the performer is set to 7 metres. We may type words, wishes or commands from our keyboard directly
  • A HUMANISED BUTTERFLY NAMED LEDA MELANITIS Yiannis Melanitis physical information exhanges between organisms The terms ‘‘gene,’’ ‘‘organism,’’ and ‘‘species’’ have been used in a wide variety of ways, in a wide variety of contexts. Anyone who
  • GARDEN CONCEPT In the context of the Regional STARTS Centers in Greece, the non-profit platform for social innovation projects MADE GROUP, with the support of the Athens Tech College and the Cultural Association of Archilochus of Paros, sets the
  • Fields of Origin NEXT NATURE / juried poster exhibition, I -NODE of Planetary Collegium 2015 By Lila Moore Novel forms and ideas arise unexpectedly from unknown or previously unsuspected origin. Being new and full of mysterious possibilities, they
  • Paul DeMarinis has been working as an electronic composer since 1971 and has created numerous performance works, sound and computer installations and interactive electronic inventions. He has taught computer, video and audio art at Mills College,
  • Jaron Zepel Lanier is an American computer scientist, best known for popularizing the term virtual reality (VR). A pioneer in the field of VR, Lanier and Thomas G. Zimmerman left Atari in 1985 to found VPL Research, Inc., the first company to sell