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fluID - arena of identities
2003
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2003
in cooperation with Mathias Fuchs --- This game is about finding your identity (if you have got one), to change your identity, to steal or borrow another person's identity or to destroy identities. What is an identity? It is the idea that
wi-fi sm
2003
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2003
After the the guerilla-marketing campaign for WiFi-SM was launched at the Tirana Bienniale of Contemporary Art in 2003, the real product was shown for the first time at galerie Sollertis in January 2006: the WiFi-SM patch is now for real You
Trapped rocket
2006
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2008
Trapped Rocket futility and expectation in a Euclidean universe, 2006, 2008 Trapped Rocket is a 4.9Mb software involving a simple simulation of a guided missile, trapped between 3 pairs of opposing views (a cube) while trying to reach its
Vanitas in a Petri dish
2013
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2013
Vanitas ( in a Petri dish), a series of digital photographs bringing the concept of vanitas into the 21st century. In prior centuries, vanitas paintings warned against the excesses of material culture. Expressing the futility of life and its
Virtuelle Mauer/ReConstructing the Wall
2008
video
Virtuelle Mauer/ReConstructing the Wall is a virtual reality (VR) artwork, an interactive 3D computer graphic installation that enables users to experience a section of the Berlin Wall in its former complexity. A digital reconstruction of a
Placeworld
2000
video
PlaceWorld is an embodiment of a physical electronic landscape (eSCAPE) that explores the potentialities of a new interaction paradigm: augmented virtuality. It was developed as an eSCAPE demonstrator in partnership with the European ESPRIT i3
Conversations
2004
video
Conversations offers viewers an immersive, multimodal, interactive narrative experience exploring the events leading up to the escape, recapture, trial and hanging of Ronald Ryan at Pentridge Prison, Melbourne, in 1967; Ryan was the last person
Escape Velocity
2016
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2016
Escape VelocityArtist: Julius von BismarckComment:
EMOTION WINDS
2014
video
Emotion in Space seeks to re-imagine ways in which global real- time datasets can give us a unique perspective on the understanding of world motion through emotional currents emanating from 3200 different cities. Part of the Mechanics of Emotions
EMOTIONS IN SPACE
2014
Emotion in Space seeks to re-imagine ways in which global real- time datasets can give us a unique perspective on the understanding of world motion through emotional currents emanating from 3200 different cities. Part of the Mechanics of Emotions
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