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Protrude, Flow
2008
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2008
Protrude, Flow 2008 (2008) Shown at Reina Sofia National Museum in madrid. Enabling people to experience a strong aesthetic feeling is the main purpose of “Protrude Flow 2008.” This experience cannot be acquired in everyday life, and once
data.tron [8k enhanced version]
2009
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2010
the new work is an enhanced version of the audiovisual installation data.tron, where each single pixel of visual image is strictly calculated by mathematical principle, composed from a combination of pure mathematics and the vast sea of data present
Triggerhappy
1998
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1998
Triggerhappy is a gallery installation whose format will be familiar to anyone who has encountered that early arcade game, Space Invaders combining an absurd quest for information with an old-fashioned shoot-em-up computer game. In this, it
The Savant Guard
2005
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2005
The Savant Guard is a public art commission for the city of Pasadena, California. Since its opening in July 2006 it is one of the few outdoor, publicly accessible "interactive" artowrks in the US. This project is a collaboration between myself
dog[lab]01
2004
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2004
In this experimental space, seven little chimerical robots are evolving, some animals which have the general morphology of a dog but some have bovine coats provided with horns (mad cow disease?), pork skin (xenotransplantation? unless it’s a cross
Lost Calls of Cloud Mountain Whirligigs
2010
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2010
E-volve Wolf Lieser opened a new gallery [DAM]Cologne on the 24th April 2010. boredomresearch are exhibiting their computational systems Lost Calls of Cloud Mountain Whirligigs in the first exhibition ‘E-volve’ at the gallery. Lost Calls of Cloud
(W)orld Currency
2014
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2014
"This artwork illustrates a global currency through the creative formulation of an equation and a trading algorithm for the currency exchange market. The visionary creation of algorithmic trading combines art with the material that governs
10'000 moving cities - same but different
2010
Interactive Net-Based Installation 10'000 moving cities deals with the world of information, user-generated content and news about places, cultures, people and movements. Visitors can select any city or place, using a digital interface. About the
Latent State
2009
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2010
video
This project was developed during 2009 as part of my MFA thesis at the Design Media Arts department at UCLA. It consisted in the creation of a live cinema piece using a number of resources for real-time AV performance and a combination of digital
Der Wald
1993
"In the first version of "The forest", made as a computer animation, the image of the forest creates the impression of a three-dimensional space constructed from elements which themselves are only two-dimensional. The basis for the image is a
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