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Polygon Destinies: The Production of Place in the Digital Role-Playing Game
2000
... of Place in the Digital Role-Playing Game In COSIGN
2001
Conference Proceedings, Melbourne Victoria, Australia: Julian...
Intersecting the Virtual and the Real: Space in Interactive Media Installations
2001
... Wide Angle (Digital and the Memory of Cinema) 21, no. 1 (
2001
): 104-113.
« D’où venons-nous ? Qui sommes-nous ? Où allons-nous ? », in "Where are you ?"
2001
... are you ?". Moscow, Russia: Moscow Contemporary Art Institute,
2001
.
David Tomas
... and contemporary art practices. He was the recipient of the
2001
-2002 Claudia De Hueck Fellowship in Art and Science at the...
Embodying Virtual Reality: Touch and Self-Movement in the Work of Char Davies
2001
... Princeton Journal of Women, Gender and Culture 12, no. 1-2 (
2001
): 112-147.
Creating Artificial Life for Interactive Art and Entertainment
2001
... Interactive Art and Entertainment Leonardo 34, no. 4 (August
2001
): 303-307.
Beam me up, Mr. Ascott: web.art, net.art, arte em redes telemáticas
2001
... net.art, arte em redes telemáticas Rioartes 10, no. 28 (
2001
): 24-25.
LumiTouch: An emotional communication device
2001
... Systems (CHI EA ’01). Association for Computing Machinery (
2001
): 313–314.
La belleza y la rescritura de un nuevo mundo: Arte transgénico
2001
... de un nuevo mundo: Arte transgénico La Jornada (February
2001
).
Simulation and Social Theory. Theory, Culture and Society
2001
... and Social Theory. Theory, Culture and Society. London: Sage,
2001
.
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