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  • ...Event: Group Exhibition of Propinquity in IndieCade (International Festival for Independent Games)Institution: IndieCade VillageComment:
  • Enjeux
    ...Event: EnjeuxInstitution: Games as Performing Arts Festival, Amata theaterComment:
  • ... risen with the presence of new media technologies and social media in people´s lives?Many young people are tech-savy. Yes, games, social media, smartphones, etc. have all contributed to a very newaudience. What I don’t see so much is museums re-thinking...
  • SweetPad
    ...Cadet, France. SweetPad In Homo Ludens Ludens / Playware/ Gameworld, Gijon, ES: LABoral, Centro de Arte, 2008.
  • ...Lange, Andreas. Extra Life. Über das Sterben in Computerspielen In game_over. Spiele, Tod und Jenseits, edited by Arbeitsgemeinschaft Friedhof und Denkmal e.V., 93-104. Kassel: Zentralinstitut und Museum für Sepuralkultur, 2002.
  • ... exploring areas such as reflexive architecture, interactive film, art installation, responsive environments, computer games, performance, wearable technology, communication and experience design. It includes: Sara Diamond (Banff Centre for the Arts,...
  • NEoN Festival 2017 -
    ...including device art, sound, installation art, design, games, moving image, animation, net art and performance. NEoN Festival invites you to examine the origin and understanding of digital arts practice in Asia, against the backdrop of our assumptions about its...
  • Temos uma Questão! -
    ...In preparation for hosting the 2016 Olympic Games, Brazilian officials promised to clean up Guanabara Bay, where sailing, rowing and windsurfing competitions will be held. The water is heavily polluted, with nearly 70% of Rio de Janeiro’s untreated sewage going...
  • ... important role in everyday life. Different fields of application, such as the 3D-supported monitoring of operations, video games, trauma therapy, and the digitization of lost cultural goods, are proof of the ongoing impact virtual spatial images have in...