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  • ... der Unterhaltungssoftware, ed. Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History Games" im Rahmen der "Games Convention 2002"]. Berlin: Computerspiele Museum, 2002.
  • Transmediale '99 -
    ... invited artists, scientists and commercial producers in 1999 to present digital worlds and beings in films, video and games. It acknowledged the entertainment industry and its stimulating experiments with art, design and modern technologies, as well as...
  • ... exploring areas such as reflexive architecture, interactive film, art installation, responsive environments, computer games, performance, wearable technology, communication and experience design. It includes: Sara Diamond (Banff Centre for the Arts,...
  • ...Event: Group Exhibition of Propinquity in IndieCade (International Festival for Independent Games)Institution: IndieCade VillageComment:
  • Enjeux
    ...Event: EnjeuxInstitution: Games as Performing Arts Festival, Amata theaterComment:
  • ... the fields of net art, web art, interactive animation, hypertext, interactive web film, interactive movie, panoramas, VRML, games, software art, generative art, artificial intelligence, robotics, music, performance and installations. This year, the FILE is...
  • NEoN Festival 2017 -
    ...including device art, sound, installation art, design, games, moving image, animation, net art and performance. NEoN Festival invites you to examine the origin and understanding of digital arts practice in Asia, against the backdrop of our assumptions about its...
  • ... risen with the presence of new media technologies and social media in people´s lives?Many young people are tech-savy. Yes, games, social media, smartphones, etc. have all contributed to a very newaudience. What I don’t see so much is museums re-thinking...
  • ... of the work has been adopted as sensors have become more affordable and pervasive (through cameras and computers alongside games). Acknowledged as a "great artist" (1), and third culture thinker (2), and referred to as “a world pioneer in digital...
  • SweetPad
    ...Cadet, France. SweetPad In Homo Ludens Ludens / Playware/ Gameworld, Gijon, ES: LABoral, Centro de Arte, 2008.