Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
21
22
23
24
(current)
25
(more)
59
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Deriva
2004
-
2015
Deriva is a participative media performance which takes place on public space and can be followed live, through a web browser, anywhere in the world. A smartphone, attached to a bunch of helium filled balloons, broadcasts out of control images and
Sections of Nothing-Nothing
1997
-
2017
http://www1.khm.de/~marcello/html/Net-Art/A.html Objects / In A Network Of Tangled-Up / Porous Graduation-System / Every Fragment / Lighted Up +- 5 Grade-Centigrade / Lights Options / Space Sterilized / In Ethylene Oxide Chambers/ Immediate
24hour Social
2014
-
2016
24hour Social is a data-driven 24 hour generative video installation that questions how identities are constructed as data in an era of social media that act as authentic platforms for performances of the self and simultaneously as systems of data-
Two Cycles
2009
-
2015
Two Cycles is a system for performances in the urban environment composed in principle by two bicycles in motion. Every bicycle has a small laptop computer; the laptops are interconnected via a mobile ad-hoc wireless network. Thanks to the network
Turnstile II
1998
video
Turnstile II creates a virtual gateway where an endless realm of content is generated by the live culling of network objects from HTML pages, live chat and email archives. Through a familiar interface of a typewriter printing characters onto the
Instant Messaging
2002
Instant Messaging consists of an ad hoc network - spontaneously created network on top of an existing network - of software generated flies. The software works in a similar manner to a real-time peer-to-peer messaging software. The generated flies
Instant Places
2002
Instant Places is a software fiction that creates a networked formed ad hoc to connect dispersed data places. These data places can stretch over multiple computers and also multiple network systems. They are not bound by geography, time and space.
Quiasma
2002
-
2004
A relational narrative map of the space allows us to model a space of data that is there as a network in the subsoil to be visually exposed by whoever interacts with the DVD. An open model for ideas, for the crossings of information, for the
I Move In Decades
2011
video
A mixed reality, telematic video installation, which was performed in Hong Kong and Canada, it reflects on the 10th anniversary of 9/11. Visuals, movement and sound are combined into hybridized data and sent over a high high speed telematic research
BRAIN CLOUD (BY BRAIN FACTORY)
2018
video
At the same time an innovative art installation, a world premiere, and a prototype for brain design technology. Brain Cloud is part of the Brain Factory series of works helping the visitors, recently converted into “brain-workers”, to give shape to
1
…
(more)
21
22
23
24
(current)
25
(more)
59