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Delicate Balance
1995
-
1995
Delicate Balance i
s a
n interactive robotic work designed to allow a fish to determine the direction that it move
s a
long a wire, so it can explore it's environment beyond the limits of the tank. Bettas have excellent sight giving them the
Mediated Encounters
1996
-
1996
Mediated Encounters i
s a
n interactive robotic in
sta
llation of four fish tanks designed to allow
Sia
mese Fighting fish (Betta Splendons) to determine the movement of two grapevine sculptures. This piece allows normally aggressive fish to interact
Relazioni Emergenti
2000
-
2000
It i
s a
n environment of artificial life where the individuals, represented by graphics filaments, are endowed with own intelligence and character. They can interact, exchange information and reproduce. Through the mechanisms of genetic mutations,
cyberSM
1993
-
1993
The cyberSM project wa
s a
n attempt to create a real time, vi
sua
l, auditory, and tactile communication in the world of cyber
spa
ce. In the first cyberSM experiment, the user began to experience what others have only talked about for years: live,
Flickering Signifiers
1998
Flickering Signifiers i
s a
n ambient light in
sta
llation concerned with the rhythmic nature of television light and how it is used to seduce and compel the viewer into a kind of hypnotic and passive inaction-while watching. Detection of movement has
Watchers
1996
"Watchers" are ambient light sculptures concerned with the rhythmic nature of television light and how it is used to seduce and compel the viewer into a kind of hypnotic and passive inaction. Detection of movement has been at the core of our
Augmented Fish Reality
2004
-
2004
video
Augmented Fish Reality i
s a
n in process interactive in
sta
llation of rolling robotic fish-bowl sculptures designed to explore interspecie
s a
nd transpecies communication. These could best be termed as biocybernetic sculptures that allow
Sia
mese
Bar Code Hotel
1994
Bar Code Hotel recycles the ubiquitous symbols found on every consumer product to create an multi-user interface to an unruly virtual environment. The in
sta
llation makes use of a number of strategies to create a ca
sua
l, social, multi-person
TT-turing tuning
1994
Recording quality priority: the 16-bit-recording quality is the selection criterion for the sound selection of turing tuning. This results in a "deauthorization" of the sound material from the original context of its production in order to be
Stream I Stream II
2003
-
2003
Stream deals with issues concerning presence, both physical and remote (virtual), and asks "what if" we all lost the ability to differentiate ourselve
s a
nd our sense of singularity in the world? What would it be like if we could all see what
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