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Inner Telescope
2018
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2018
Event: Inner TelescopeInstitution: Galerie Charlot Tel AvivComment:
Eduardo Kac
Eduardo Kac is internationally recognized for his telepresence and bio art. A pioneer of telecommunications art in the pre-Web '80s, Eduardo Kac (pronounced "Katz") emerged in the early '90s with his radical works combining telerobotics and living
Shirley Shor
Part of an emerging generation of new media artists, Shirley Shor employs technological processes in the service of larger issues related to human experience and fine art. Shor creates real-time computer generated installations, and environments
"MY AFFAIR WITH ABRAHAM LINCOLN"18 drawings of Lincoln created between December 2020 and February 2021
2022
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2022
OPENING RECEPTION: October 14, 2022 October 28, 6-8pm: Writer and author, John Avlon will be speaking about his new book as one of the events of this three-month exhibition and will be interviewed by Margaret Hoover, host of PBS Firing Line. Gail
Terrain 01
1994
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1994
A metal ring with 3-meter diameter is placed on the floor, and thirty to forty 20cm long insect like robots are moving in there. The robots start moving when activated as the solar sensors on their backs detect larger quantity of light. The robots
the Flock
1992
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1992
The Flock is a group of musical interactive sound sculptures which exhibit behaviors analogous to the flocking found in natural groups such as birds, schooling fish or flying bats. Flocking behaviors demonstrate characteristics of supra
Mel Alexenberg
Mel Alexenberg is an artist, educator, writer and blogger working at the interface between art, science, technology and culture. His artworks explore interrelationships between the networked world and spirituality, postdigital art and Jewish
PainStation
2001
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2001
PainStation comprises a box structure housing a horizontal screen over which the two players face each other. The software is based on Pong, an early computer game. Players use their right hands to control a bat on screen, and must keep their left
Bar Code Hotel
1994
Bar Code Hotel recycles the ubiquitous symbols found on every consumer product to create an multi-user interface to an unruly virtual environment. The installation makes use of a number of strategies to create a casual, social, multi-person
Great Wall of China
1996
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1996
The Great Wall of China is conceived for simultaneous realisation across media, including a Website (1995-96), a CD-ROM with portfolio of prints (1997-99) and an interactive installation (1999). The foundation of The Great Wall of China is a
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