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  • Hybrid Space -
    This work on lies and propaganda completes the “decor” of a Museum from the Soviet era that is nonetheless open to contemporary art. The almost constant real/virtual duality blends with that of solitude/multitude. The polar explorer, an isolated
  • Syracuse Tree -
    In this piece, while observing the effects of new technology, Olga Kisseleva has singled out the conditioning of behaviour at the heart of complex systems on the local as well as the global scale. Her interventions, which are strictly related to
  • Proverbs -
    As part of a public art commission, Olga Kisseleva installed a digital artwork in the patio of the Tulle mediathèque. "CrossWorlds Proverbs" is a composition of electronic tags based on proverbs on the subject of knowledge. The electronic tag is a
  • Urban Quick Response -
    Commissioned by the National Centre for Contemporary Art (Russia), in partnership with The PRO ARTE Foundation (Russia), Urban Quick Response is a project by Olga Kisseleva, created in urban space, in collaboration with local researchers. The work,
  • NETZSPANNUNG.ORG : MEDIA ART ARCHIVE PLATFORM 1997- 2001 / 2012 Netzspannung.org is an online archive platform for the collection and promotion of media art. Beyond the archive, programs such as streaming tele-lectures by media scholars, media art
  • 15 Minutes of Biometric Fame not only highlights paradoxes associated with celebrity recognition within the entertainment industry and instant fame received through various Web 2.0 applications, but it playfully discredits the reliability of
  • The first version of the Physiognomic Scrutinizer was developed and presented under the title "Match & Smile" for the Touch Me Festival 2008 (Feel Better) in Zagreb. The design is based on principles employed in security gates seen at airports,
  • Exploded Views -
    Exploded Views is an interactive installation whereby three participants run on individual conveyor belts. They physically move themselves through both an interactive audio-environment and interactive imagery projected at the front of the belts. The
  • Exercise in Immersion 4 is an ‘art-game’ devised by the Rotterdam media-artist, Marnix de Nijs and further developed in collaboration with V2_lab. His presentation at Deaf 07 saw the 'first public participation trials". Further software refinement
  • Mirror_Piece -
    Mirror_Piece is a mirror version of Marnix de Nijs’ previous work Physiognomic Scrutinizer. Equipped with biometric video analyzing software, the installation scans facial features and characteristics of anyone looking into its mirror, and compares