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ELETROURBS, ELETROGRAVURAS
1979
-
1983
video
...In my
Art
Electronic exhibition, ELECTROURBS, 1979, at N.O. Space, In Porto Alegre and after in 1982, at Fun
art
e, Galeria Sergio Milliet I used...
CityCluster Project
2002
-
2002
CityCluster is a virtual-reality networking matrix with original technological features, navigation and interactivity, graphic and content style. A creative virtual networking terrain with ingenious tools, where visitors, with their own creativity
Cloning Senses
...Cloning Senses
Art
ist: F.A.B.R.I.CATORSComment:
Lautriv Chromagnon/Medusa
1995
... spread in the whole room. Medusa's body is a vehicle of
art
istic comunication. The interactivity st
art
s in the
art
istic input...
Cyber Necktie
1998
-
1998
Interactive Cyber Necktie is an interactive graphic installation through which the user can create and produce, in real time, his own personalized design of the cyber cravat. The installation can be connected to a network. The user can create and
Last Supper
1996
-
1997
... the Ultima Cena you can visit the painting in its p
art
iculars and discover t he beau ty and the details of this...
Trans-E: The Body and Technologies
1994
-
1995
video
... Supper), two rusty iron tanks are placed in the room, showing
video
s of laparoscopies (abdominal surgeries). The images inside a... present, but from whom we hear the sound of breathing and he
art
.A-FETUS can be read as "a fetus" or...
Impressing Velocity
1992
-
1997
Masaki Fujihata and his colleagues climbed up Mt. Fuji with GPS in the summer 1992. Follwoing images were calculated and deformed with position data by GPS and mesh data supplied from Kokudo Chiri In, Japan and TM image data from Remote Sensing
Field-Work@Hayama
2001
-
2001
...Field-Work@Hayama
Art
ist: Masaki FujihataComment:
Timetable
1999
... and so on. A real-time 3D scene, projected onto the central p
art
of the table, is controlled and influenced by the movements of the...
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