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Kidnap
1998
-
1998
... a complex piece about trust and surveillance, but also about
art
and life, politics and trade, presence, media and liveness....
Day of the Figurines
2006
-
2006
... Pervasive games are of profound significance, not only
art
istically and technologically, but also socially and...
Senseboard
2000
-
2001
Senseboard is one facet of our using tangible media for manipulating abstract information. It allows the user to arrange small magnetic pucks on a grid, where each puck represents a piece of information to be organized, such as a message, file,
Tangible Viewpoints
2000
-
2001
Tangible Viewpoints is a system for interacting with a character driven narrative. The different segments of a multiple point-of-view story are organized according to the character viewpoint they represent, as well as their place in the overall
Implex
2001
-
2001
interactive sound installation
self portrait.jpg
2003
...self portrait.jpg
Art
ist: Yunchul KimComment:
janus
1998
-
1998
A site specific installation, a 12-foot construction made of three light sources suspended above reflective surfaces in turn suspended above a 24+-foot drop, Installed in a warehouse next to the Thames in News Cross Gate, Londoon. (source:
Westway
2001
-
2001
... and fictional and depicts a violent assault. The work was p
art
of three works. (source: http://www.grahamnicholls.com/)
plastic trade-off
2006
-
2015
... flows which reflect this global system in a dynamic work of
art
. The coordinates of selected places of the market system were...
n o w h e r e - ein welt raum spiel
2005
-
2006
... as a metaphor reflects the world of thought of the group of
art
ists and architects that came together in the Gläserne Kette [The...
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