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BRAINSONGS - WELCOME TO MY BRAIN
2001
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2002
W E L C O M E T O M Y B R A I N The human brain has hitherto been considered a static organ with a fixed set of neurons that are being used up without ever being replaced again. Now research is discovering that the brain is an extremely dynamic
Dancing with the Virtual Dervish
1995
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1995
The virtual space created by Dancing with the Virtual Dervish provides interaction and chance participation between artists and public. A dancer in goggles and gloves interacts with intelligent and controllable computer generated objects while a
Nothing Remains the Same (Sensoric Organ)
2004
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2004
Influence, change and transformation are keywords in Peter Hagdahls ¦uvre. In 1992 Andréhn-Schiptjenko showed the installation Sustained where sculpture, painting, drawing, snapshots, paperclippings and a powerengine created a system ranging from
Phenakisti-scopes of Light
2003
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2003
Inside sixteen flowerpots placed in a dark room, motors run to rotate transparent disks. A viewer peeking into a flowerpot will find an animation of the images printed on the transparent disk, illuminated by the switching of small white LED, and
I like Frank
2004
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2004
In March 2004 Blast Theory premiered the world's first 3G mixed reality game, I Like Frank in Adelaide, at the Adelaide Fringe. I Like Frank took place online at www.ilikefrank.com and on the streets using 3G phones. Players in the real
NANO Mandala
2004
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2004
The Nanomandala is an installation by media artist Victoria Vesna, in collaboration with nanoscience pioneer James Gimzewski. The installation consists of a video projected onto a disk of sand, 8 feet in diameter. Visitors can touch the sand as
TXTmob
2004
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2004
TXTmob lets you quickly and easily share txt messages with friends, comrades, and total strangers. The format is similar to an email b-board system. You can sign up to send and receive messages from various groups, which are organized around a range
Poetica Vaginal
1985
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1985
In this project, Davis broadcast recorded vaginal contractions of ballerinas and beamed this interpretation of human conception to the Epsilon Eridani and Tau Ceti star systems using Massachusetts Institute of Technologys Millstone radar. In
US Department of Art and Technology
2001
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2008
The "US Department of Art & Technology" is an artist-led, virtual government agency. The US DAT functions as a conduit between the arts and the broader political and economic culture for facilitating the artist' need to extend aesthetic inquiry
Narcissus' Well
2006
"Narcissus' Well" is an interactive multimedia installation that investigates how we are absorbed in the ephemeral, the intangible, the invisible, and the faraway - the quest for self-knowledge mediated through technology. The installation employs a
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