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  • Brenda Laurel is a designer, researcher and writer. Her work focuses on interactive narrative, human-computer interaction, and cultural aspects of technology. Her career in human-computer interaction spans over twenty-five years. She holds an M.F.A.
  • Sommerer, Christa and Laurent Mignonneau. Media Facades as Architectural Interfaces The Art and Science of Interaction and Interface Design 1 (2008): 91-102.
  • Benayoun, Maurice. Le devenir de l´A.M.E., la réalité virtuelle comme écosystème pour la création artistique In Design assisté par concepteur, actes colloque 01 Design, : Europia, 2010.
  • Salter, Chris and Karmen Franinovic. The Poetics of Sonic Interaction Design In Sonic Interaction Design: Process and Products, edited by Karmen Franinovic and Stefania SerafinCambrigde, MA: The MIT Press, 2013.
  • Chris Salter. Dramaturgies of Sound: Interactive Sound Design in Live Performance In Proceedings for the 1st International Workshop in Sonic Interaction Design, Florence, Italy: 2008.
  • John Maeda is an artist, graphic designer, computer scientist, university professor and author. He is world-renowned for his work with web-based interactive motion graphics and an advocate for the notion of simplicity in the digital age. Maeda was
  • Seigo Matsuoka is Director of the Editorial Engineering Laboratory. Born in Kyoto in 1944, Matsuoka graduated from Waseda University School of Letters. He founded the publishing house Kosakusha and began publishing Object Magazine in 1971. As
  • Lauren Lee McCarthy (she/they) is an artist examining social relationships in the midst of surveillance, automation, and algorithmic living. She is a 2021 United States Artist Fellow, 2020 Sundance New Frontier Story Lab Fellow, 2020 Eyebeam Rapid
  • Lila Moore is an artist film-maker, screen choreographer, networked performance and mixed reality creator with expertise in screen-dance and Technoetic Arts. She holds a practice-based PhD in Dance on Screen from Middlesex University (2001, UK) in
  • Matt Mullican is a artist use subjective cosmology strategies to represent the world and the human condition mainly in symbolical related forms . His work often take shape of immersive installations and make use of analog techniques and