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  • Tina Sauerlaender (she/her) is an art historian, curator, speaker and writer. She holds a PhD from The University of Arts, Linz, Austria. The title of her dissertation is PERFORMING IDENTITIES. Self-Representation in Art from the Renaissance to
  • Strauss, Wolfgang and Monika Fleischmann. Interactive Strategies in Virtual Architecture and Art. In: Intelligent Environments. Ed. Peter Droege. Amsterdam: Elsevier, pp. 632-640. In Intelligent Environments, edited by Peter Droege, 632-640.
  • Smite, Rasa and Raitis Smits, ed. Virtualities and Realities - New Experiences, Art and Ecologics in Immersive Environments. Vol.17. ISBN 978-9934-8434-7-1, Acoustic Space th ed.Riga: RIXC Center for New Media Culture, 2019.
  • Naimark, Michael. Field Recording Studies In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas MacLeodCambridge, MA: MIT Press, 1996.
  • Laurel, Brenda and Rachel Strickland. Placeholder In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas MacLeodCambridge, MA: MIT Press, 1996.
  • Moser, Mary Anne and Douglas MacLeod, ed. Immersed in Technology: Art and Virtual Environments. Leonardo Book Series, Cambridge, MA: The MIT Press, 1996.
  • Gavin Baily Gavin studied at the Ruskin School of Drawing and Fine Art (1990-93), and Computer Science at University College London (1996). His work with digital media has focused on developing conjunctions of software-based visualisation and the
  • Lanfranco Aceti works as an academic, artist and curator and is the founder of The Studium: Lanfranco Aceti Inc. He is the founder and Director of OCR (Operational and Curatorial Research in Contemporary Art, Design, Science and Technology) and
  • Tenhaaf, Nell. Mysteries of the Bioapparatus In Immersed in Technology: Art, Culture and Virtual Environments, edited by Mary Anne Moser and Douglas MacLeod, 51-71. : The MIT Press and The Banff Centre, 1996.
  • Scott S. Fisher is a media artist and interaction designer whose work focuses primarily on interactive environments and technologies of presence. Known for his pioneering work in the field of Virtual Reality at NASA, Fisher's media industry