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musicBottles
1998
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1999
musicBottles introduces a tangible interface that deploys bottles as containers and controls for digital information. The system consists of a specially designed table and three corked bottles that "contain" the sounds of the violin, the cello and
Sonicity
2000
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2009
Sonicity by Stanza Sonicity is a responsive installation, a sonification of the data space. The sounds you hear are the sound of the changing environment, ie the changes of noise, light, temperature of the space is turned into a real time sound
House
2007
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2007
“House” by Stanza, is a dynamic public sculpture viewable over the internet. House is not a mute memorial to a related past but a live embodiment of change and renewal. House describes the space, a real Victorian terraced house, in this case, that
Light Sounds Live!
2008
video
Light Sounds Live! (2008, live digital media audio-visual performance) David R. Burns uses his imagination and custom digital performance technology to create Light Sounds Live!, a live interactive performance. Using projected color and light, Burns
Placeholder: Landscape and Narrative in a Virtual Environment
1992
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1993
PLACEHOLDER was a virtual environment project designed by Brenda Laurel and Rachel Strickland and produced by Brenda Laurel. Placeholder was a two-person fully interactive virtual-reality system, utilizing stereoscopic head-mounted displays,
Morel´s Panorama
2003
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2003
Digital video installation Custom-made panorama camera, PC, data projector, Macintosh, loud speakers In Morel's Panorama, imagery fed from a panoramic camera (installed in the centre of the gallery) is mapped onto a rendered cylindrical image
Digital Zoetrope
2008
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2008
Troika was commissioned by onedotzero to create a custom installation and visual identity around the theme of this year’s festival 'Citystates'. Opting to create an installation and identity that integrate into each other, Troika designed a
Audience
2007
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2008
In February 2010, rAndom went to the US to install the first copy of the Audience edition for a private collection. The installation is laid out on a long stretch of a custom designed plywood floor. For the first time it was possible to install it
Body Language
1984
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1986
Body Language represents the second generation of interactive sound installations Rokeby created. The installation used three hand-built low-resolution (8x8 pixels) video cameras (see image above) to observe a 5 metre by 5 metre space. The images
Unformed Symbols
2006
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2006
Custom-made table with loud speakers, data projector, PlayStation 3 The deck of cards laid out on the table seems to separate and fly off of their own accord, moving over the surface and settling into new patterns and positions. In Unformed
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