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The Pain machine
...The Pain machine
Art
ist: Kirschner, Morawe, ReiffComment:
PainStation
2001
-
2001
PainStation comprises a box structure housing a horizontal screen over which the two players face each other. The software is based on Pong, an early computer game. Players use their right hands to control a bat on screen, and must keep their left
Biometric Sound Engine
2001
-
2001
Biometric identificationsystems like Irisscanning use mathematical methods to identify personal characteristics. The BiometricSoundEngine works the same way. Personal data like the color information of the human iris is not used for surveillance or
ASCII_Fur_Engine
2002
-
2002
The ASCII_Fur_Engine is a program-routine that creates random patterns of ascii-characters based on a set of parameters. These patterns can vary in size, shape, color etc. and thus have a wide range of flavors. None of the created ascii-furs is
Speakeasy (Change from Three Ways)
2004
-
2004
... and volunteers may initiate an outgoing call to any 3rd p
art
y, including social service agencies and local businesses. The...
Pikapika
2000
-
2000
Meet Pikapika--a character influenced by anime and manga; Japanese pop animation and comics. Pikapika embodies movements from bunraku (puppet theater), a movement vocabulary Tomie Hahn studied while learning nihon buyo (Japanese traditional dance)
Interactive Wallpaper
2005
-
2005
...Interactive Wallpaper
Art
ist: Jeffrey HuangComment:
Lapse Modulation (Aural Limbo Series 2004)
Aural Limbo is a series of aural interventions of the public space, engaging passersby in an inhabitable instrument that uses the body presence and location as variables for the dynamic transformation of sound. In Lapse Modulation, the space is
Portrait One
1988
-
1990
... an intrinsic p
art
of the work as the encounter between the
art
ist and the subject is re-enacted. (Luc Courchesne)
Uncontrolled Hermetic
2003
-
2003
... been rejected not only by the clean room, but also by the
art
work itself which could operate on its own. The visitor to this...
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