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  • Peter Weibel is an artist, theorist, musician, curator and educator. He is Director and CEO of the ZKM | Center for Art and Media Karlsruhe. Weibel developed an artistic practice on experimental literature and performance working in film, video,
  • Hayles, Katherine N.. Embodied virtuality: Or How to Put Bodies Back into the Picture In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and D. MacLeod, 1-28. Cambridge, MA: MIT Press, 1996.
  • Dr. Maria Roussou is an Associate Professor (tenured) in Interactive Systems (i.e. Human-Computer Interaction, Virtual Reality, Computer Games) at the Department of Informatics & Telecommunications, National and Kapodistrian University of Athens.
  • Andrea Zapp, born in Germany, is an internationally exhibiting media artist working across many platforms, such as “Networked Installation Stages”, art installations that are mixing and referencing real, virtual and online spaces; “Media, Miniature
  • Darken, Rudolph P.. Spacial Orientation and Wayfinding in Large-Scale Virtual Spaces Presence: Teleoperators and virtual Environments 7, no. 2 (1998): 101-107.
  • Fisher, Scott S.. Virtual Interface Environments In The Art of Human-Computer Interface Design, edited by Brenda Laurel and Joy MountfordBoston, MA: Addison-Wesely, 1990.
  • Fisher, Scott S.. Virtual Environments: Personal Simulations and Telepresence In Virtual Reality: Theory, Practice and Promise, edited by S. Helsel and J. RothWestport, Connecticut: Meckler Publishing, 1991.
  • Strauss, Wolfgang and Monika Fleischmann and Christian Bohn. Interactive Strategies in Virtual Architecture and Art In Intelligent Environments, edited by Peter Droege, 632-640.. Amsterdam, NL: Elsevier Science B.V., 1997.
  • Fleischmann, Monika et. al.. The Virtual Balance: An Input Device for Virtual Reality Environments In Proceedings of the 6th Interfaces, Man-machine interaction, La Lettre de I´IA Nr. 123, , 20-23. Montpellier: 1997.
  • Morse, Margaret. Nature Morte: Landscape and Narrative in Virtual Environments In Immersed in Technology: Art and Virtual Environments, edited by Mary-Anne Moser and Douglas MacLeod, 195-232. Cambridge, London: MIT Press and Banff Centre for the