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The Emerging Technology of Cyberspace / Die heranwachsende Technologie des Cyberspace
1990
Walser, Randal. The Emerging Technology of Cyberspace / Die heranwachsende Technologie des Cyberspace In Ars Electronica 1990 - Digitale Träume Virtuelle Welten, edited by Gottfried Hattinger and Morgan Russel Russel and Christine Schöpf and
WEB STALKER SEEK AARON: Reflections on Digital Arts, Codes, and Coders
2003
Huhtamo, Erkki. WEB STALKER SEEK AARON: Reflections on Digital Arts, Codes, and Coders In Ars Electronica 2003: Code – The Language of our Time, edited by Gerfried Stocker and Christiane Schöpf, 110-128. Ostfildern-Ruit: Hatje-Cantz, 2003.
Traces: Embodied Immersive Interaction with Semi-Autonomous Avatars
2001
Penny, Simon and Bernhardt et. al. Schulte. Traces: Embodied Immersive Interaction with Semi-Autonomous Avatars Convergence (Summer 2001).
Kunstlerhaus Bethanien, Artists in Residence 2007 – 2008
2008
Schulte-Fischedick, Valeria (ed.).. Kunstlerhaus Bethanien, Artists in Residence 2007 – 2008 Berlin: Kunstlerhaus Bethanien GmbH (2008).
Murmuring Fields
1997
-
1999
video
MURMURING FIELDS – WALK-IN SOUND SPACE 1997–1999 As part of the EU funded eRENA Project (Electronic Arenas for Art, Culture Entertainment), Fleischmann und Strauss and the MARS lab created Murmuring Fields (1997-99), a sequel to Home of the Brain,
Das aleatorische Spiel. Erkundung und Anwendung der nichtintentionalen Werkgenese im 20. Jahrhundert
2000
Schulze, Holger. Das aleatorische Spiel. Erkundung und Anwendung der nichtintentionalen Werkgenese im 20. Jahrhundert. München, DE: Wilhelm Fink Verlag, 2000.
Green or How a Light Turns the World Upside Down / Green oder wie ein Licht die Welt verdreht
2001
Nestelbacher, Reinhard. Green or How a Light Turns the World Upside Down / Green oder wie ein Licht die Welt verdreht In Ars Electronica 2001: TAKEOVER - Who´s Doing the Art of Tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried
Get in Touch. Tangible Bits: Bridging Digital and Physical
2001
Ishii, Hiroshi and Tangible Media Group. Get in Touch. Tangible Bits: Bridging Digital and Physical In Who´s doing the art of tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried Stocker and Christine SChöpfNew York, Wien: Springer,
Mediadrive after ICT Penetration of the Tokyo Environment / Mediadrive nach der IKT-Durchdringung der Tokioter Szene
2001
Okada, Tomohiro. Mediadrive after ICT Penetration of the Tokyo Environment / Mediadrive nach der IKT-Durchdringung der Tokioter Szene In Ars Electronica 2001: TAKEOVER - Who´s Doing the Art of Tomorrow? / Wer macht die Kunst von morgen?, edited
Perceptual Phenomena and Computer Games / Wahrnehmungsphänomene bei Computerspielen
2001
Meissner, Tobias O.. Perceptual Phenomena and Computer Games / Wahrnehmungsphänomene bei Computerspielen In Ars Electronica 2001: TAKEOVER - Who´s doing the art of tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried Stocker and
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