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El error en los aparatos audiovisuales como posibilidad estética
2014
and Alejandro Schianchi. El error en los aparatos audiovisuales como posibilidad estética. : Universidad del Cine / Elaleph.com, 2014.
Arte virtual locativo. Transgresión del espacio con dispositivos móviles
2015
Schianchi, Alejandro. Arte virtual locativo. Transgresión del espacio con dispositivos móviles. : Arte x Arte, 2015.
ÜBER_WASSER
2003
-
2003
Event: ÜBER_WASSERInstitution: Alte SchieberkammerComment:
RED DROP
2002
The code of this Java-applet describes the movement of a red polygon. There are two modes: Whenever the viewer clicks on the screen, the polygon is attracted to the mouse pointer and forms a flexible circular drop that can be dragged around the
Pixelwelle
2000
The Pixel Wave welcomes visitors in the Pixelpark Berlin lobby. The peppier somebody walks along the four-meter-long virtual wave, the more it undulates each pixel. If the viewer pauses in front of the wave installation, single pixels open up and
The Latent Figure Protocol—a Photo-essay in: Genetics as Social Practice: Transdisciplinary Views on Science and Culture
2014
Prainsack, Barbara and Silke Schicktanz and Paul Vanouse and Gabriele Werner-Felmayer, ed. The Latent Figure Protocol—a Photo-essay in: Genetics as Social Practice: Transdisciplinary Views on Science and Culture. Farnham: Ashgate Publishing Ltd.,
Matt Mullican
Matt Mullican is a artist use subjective cosmology strategies to represent the world and the human condition mainly in symbolical related forms . His work often take shape of immersive installations and make use of analog techniques and
On the development of netzspannung.org
2005
Fleischmann, Monika and Jean-Francois Guiton and Mona Schieren. On the development of netzspannung.org In Present Continuous Past(s): Media Art, Strategies of Presentation, Mediation, and Dissemination, edited by Ursula FrohneDOI:
Sensorama
This electronic game was developed for a big company's birthday party (ABB). There were twenty teams, each equipped with such a game station to enjoy the party guests. The Sensorama offeres three different memory and reaction games for two to
Schießl
Simon Schiessl is an engineer and artist. Trained in physics and engineering in Munich and Berlin, he designs and fabricates interactive media systems. Currently, he is a candidate for an MS degree at the MIT Media Lab. Schiessl is an artist whose
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