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  • The Multi Mega Book is an "uptodate" electronic book sculpture ... a magical and stimulating journey through some of the most intense moments of human experience in media, technology, science, architecture and culture. The project is available
  • n0time -
    Computer technology promised to save us time and provide a renewed sense of community. Instead we are collectively suffering from information overflow and lack of time, and we have to reconsider the established notions of "community". When thinking
  • Sympathetic Sentience -
    Sympathetic Sentience Is an interactive sound installation which generates complex patterns of rhythmic sound through the phenomenon of 'emergent complexity'. The original goal was to attempt to realise a project which manifested true
  • Beyond -
    In a playful spirit of philosophical inquiry, Beyond explores the paradoxes of technology, desire and the paranormal posed since the birth of mechanical reproduction: the phonograph severing the voice from the body, photography capturing the soul
  • Rara Avis -
    The work “Rara Avis” (1996) of Eduardo Kac consists of a large cage, in which thirty real birds (zebra finches) and a telerobot, which looks like a rare bird, take place. In the macaw’s eyes are installed two cameras with Charge-Coupled Devices
  • Little Sister -
    "Little Sister" combines the potential suspense of live web cam images with closed circuit television and global surveillance camera sequences, based on over twenty online links to webcams worldwide, observing private and public locations. They
  • The Butterfly in the Brain is the name of an exhibition that referenced the human nervous system. It consisted of a series of digital prints that employs the image of a brain that has been produced by MRI technology. Magnetic Resonance Imaging (MRI)
  • This work considers a future where we live simultaneously in multiple realities, where the boundaries between physical and virtual reality are blurred and thoughts are expressed telepathically. Advanced technology can provide an enhanced life
  • Deep Contact -
    The next interactive piece, DEEP CONTACT (1989), directly involves the body of the viewer/participant who were required to touch the computerscreen. Viewers choreograph their own encounters in the vista of voyeurism by actually putting their hand on
  • The Living Image -
    A major Virtual Reality installation, motion tracking technology, stereoscopic projection as well as interactive sound and video create a unique immersive experience. (source: http://www.grahamnicholls.com/)