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(The Beatles) in Hamburg
2012
Jorn Ebner. (The Beatles) in Hamburg. Berlin: The Green Box, 2012.
Activism
2005
-
2018
ACTivism was a computer videogame created by Beatriz Albuquerque in 2005-2007, exploring activist key words that functioned in the audience as a way to remember, transform persons that read them and further contemplate afterwards. With
Video Games + Glitch = Learning: Video Games Vs. Teachers
2012
Albuquerque,Beatriz. Video Games + Glitch = Learning: Video Games Vs. Teachers. Saarbrucken: Lambert Academic Publishing, 2012.
Beatriz Albuquerque
Beatriz Albuquerque lives and works between Porto and New York and is known for her interdisciplinary practices between multimedia performance and installation. She was selected by Flash Art magazine as one of the 100 most relevant international
¿Por qué llamarlo Copia, si es Original?. El arte de la Copia Original odel Original Múltiple como estrategia creativa. / Why call it Copy, if it is Original?. The Art of the Original Copy or the Multiple Original as creative strategy.
2015
Escribano Belmar, Beatriz. ¿Por qué llamarlo Copia, si es Original?. El arte de la Copia Original o del Original Múltiple como estrategia creativa. / Why call it Copy, if it is Original?. The Art of the Original Copy or the Multiple Original as
Las colecciones de obras intangibles del MIDECIANT de Cuenca. Del museo físico al museo virtual. / The collections of intangible artworks of the MIDECIANT of Cuenca. From the physical museum to the virtual museum
2011
Alcalá Mellado, José Ramón and Beatriz Escribano Belmar and Vicente Jarque Soriano. Las colecciones de obras intangibles del MIDECIANT de Cuenca. Del museo físico al museo virtual. / The collections of intangible artworks of the MIDECIANT of
Art+Internet+Performance=beginning of the 90s
2008
Albuquerque, Beatriz. Art+Internet+Performance=beginning of the 90s. Porto: Editora Impensavel, 2008.
Critical Techniques: Theater Exercises for the Classroom
2017
Albuquerque, Beatriz. Critical Techniques: Theater Exercises for the Classroom In Art School Critique 2.0, edited by Richard JochumNew York: Teachers College, Columbia University, 2017.
Video-games + Interaction = Skills Development
2015
Albuquerque, Beatriz. Video-games + Interaction = Skills Development In The Growth of Art Anthology, edited by Nisha PatelNew York: Teachers College, Columbia University, 2015.
Processes: The Artista and the Machine. Reflections on the historical Media Art
2016
Escribano Belmar, Beatriz and José Ramón Alcalá Mellado and Rubén Tortosa and Ana Soler and Lieve Prins, ed. Processes: The Artista and the Machine. Reflections on the historical Media Art. Cuenca: Ediciones de la Universidad de Castilla-La Mancha,
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