Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
233
234
235
236
(current)
237
(more)
264
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Tad Hirsch
Tad Hirsch is a researcher and PhD candidate in the Smart Cities Group at MIT's Media Lab, where his work focuses on the intersections between art, activism, and technology. He has worked with Intel's People and Practices Research Group, Motorola's
Lillian F. Schwartz
Lillian F. Schwartz is best known for her pioneering work in the use of computers for what has since become known as computer-generated art and computer-aided art analysis, including graphics, film, video, animation, special effects, Virtual Reality
AR frescoes
2014
-
2015
AR frescoesArtist: Chiara PassaComment:
Immersion and Interaction. From circular frescoes to interactive image spaces”.
2001
Grau, Oliver. Immersion and Interaction. From circular frescoes to interactive image spaces”. [].
AME: Art After Museum
1992
-
1992
an art collection concieved by contemporary artists for virtual reality OPUS IN MACHINA > IMAGO EX MACHINA ART EXPLORER : AN ACTIVE SPECTATOR Milestones for an Art After Museum Is there thing such as Art After Museum ? Cosa Mentale Back to
Camerin Obscura
2009
-
2014
*Camerin Obscura* is a hand made Camera Obscura - an ancient tool for visualization - that integrates a basic artificial vision system and a sound server looking for an unusual experience integrating image, audio and computation. From a cultural
Recycle a Boeing
2013
-
2013
The second in the series of networked performances: “We have a Situation…” The participants in Nantes explored the realm of Aircraft recycling – a subject that came about through discussions addressing Nantes’ own second airport conflict and the
SoundSlam
2002
-
2002
A DJ's life is hard and spoiling. Deejaying all night in overcrowded clubs and producing trax in the studio causes not only fame but also bad temper. DJs most frequently suffer from muscular atrophy and heart disease. SoundSlam is a high end
Mario Santamaría
Mario Santamaría is a visual artist who works across a wide range of media, frequently using photography, video, performance, websites and online interventions. In recent years his work seeks to embody protocols and processes of information
Translation, du récit numérique
2004
Chatonsky, Gregory. Translation, du récit numérique Journal de Fresnoy, Studio National d´ Arts Contemporains (2004).
1
…
(more)
233
234
235
236
(current)
237
(more)
264