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Business Wonderland
1996
Ohashi, Makihito. Business Wonderland Nihon Kezei Shinbun (January 27th 1996).
L'architecture de la cyberception
1996
Ascott, Roy. L'architecture de la cyberception In Les cinq sens de la création, edited by M. Borillo and A. Sauvageot, 184-194. Seysell: Editions Champ Vallon, 1996.
Journey into VR
1996
Porter, Steven. Journey into VR Computer Graphics World 16, no. 10 (1996): 59-60.
Expanding the VR Aesthetic
1996
Porter, Stephen M.. Expanding the VR Aesthetic Computer Graphics World 19, no. 7 (July 1996): 4.
Osmose en Ik/ Osmose and Me
1996
Pesce, Marc. Osmose en Ik/ Osmose and Me Wave 17 (March/April 1996): 44-47.
Twenty Centuries of Virtual Reality
1996
Penny, Simon. Twenty Centuries of Virtual Reality Magazyn Sztuki 9, no. 1 (1996).
The Colonisation of Cyberspace
1996
Penny, Simon. The Colonisation of Cyberspace In Media Art Perspectives, edited by Hans-Peter Schwarz and Jeffrey ShawKarlsruhe, Ostfildern-Ruit: ZKM and Hatje Cantz, 1996.
The Darwin Machine: Artificial Life and Interactive Art
1996
Penny, Simon. The Darwin Machine: Artificial Life and Interactive Art New Formations 29 (1996): 65.
Kunst, Körperbewusstsein und das Technische Weltbild
1996
Penny, Simon. Kunst, Körperbewusstsein und das Technische Weltbild In Ars Electronica 1996: Memesis. Die Zukunft der Evolution, edited by Gerfried Stocker and Christine Schöpf, Wien and New York. : Springer Verlag, 1996.
From A to D and Back Again: The Emerging Aesthetics of Interactive Art
1996
Penny, Simon. From A to D and Back Again: The Emerging Aesthetics of Interactive Art Leonardo Electronic Almanac 4, no. 4 (April 1996).
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