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  • Malina, Roger F.. Leonardo Timeshift In Ars Electronica 2004: Timeshift: Die Welt in 25 Jahren/ Timeshift: The World in 25 Years, edited by Gerfried Stocker and Christine SchöpfOstfildern-Ruit: Hatje Cantz, 2004.
  • Artist film-maker whose current work centres on watery places such as rivers, estuaries and coastal zones. She uses a process-based dialogic methodology informed by écriture féminine to explore the interrelationship between bodies and forgotten,
  • Daniela Alina Plewe is a media artist, professor and entrepreneur. She had a Phd from Sorbonne Paris and a M.A. in Experimental Media Studies from the University of Arts Berlin and a B.A. in Philosophy- Artificial Intelligence/Logics. She works in
  • Dyens, Ollivier. Die hybridisierte Realität In Hybrid - Living in the Paradox, edited by Gerfried Stocker and Christine SchöpfOstfildern-Ruit: Hatje Cantz, 2005.
  • Canevacci, Massimo. Hybridentities / Hybridentitäten In Hybrid. Living in Paradox, edited by Gerfried Stocker and Christine SchöpfOstfildern-Ruit: Hatje Cantz, 2005.
  • Haque, Usman. Surrounding Architecture / Die Konturen der Architektur In Hybrid - Living in Paradox, edited by Gerfried Stocker and Christine SchöpfOstfildern-Ruit: Hatje Cantz, 2005.
  • Born in Essex, England, susan pui san lok lives and works in London. She graduated with a first in Fine Art from Bretton Hall, University of Leeds (1994), followed by an MA with distinction in Feminism and the Visual Arts, again from the University
  • C. E. B. REAS (b. 1972, United States) lives and works in Los Angeles. His software, prints, and installations have has been featured in numerous solo and group exhibitions at museums and galleries in the United States, Europe, and Asia. REAS'
  • de Kerckhove, Derrick. McLuhan Today / McLuhan Heute In Ars Electronica 2005: Hybrid - Living in Paradox, edited by Gerfried Stocker and Christine SchöpfOstfildern-Ruit: Hatje Cantz, 2005.
  • Daniel Rozin trained as an industrial and interactive designer. He creates interactive installations and sculptures that have the ability to change and respond to the presence of a viewer. Although computers are often used, they are seldom visible.