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  • PLACE-Turkey (YER-Türkiye) takes participants on an embodied journey through a virtual landscape of panoramic photographic scenes and cinematic events. It utilizes the interaction paradigm first developed in PLACE-a user’s manual (1995), which is a
  • The source material for this interactive installation is the Pacifying the South China Sea handscroll, painted by an anonymous Qing painter almost two hundred years ago. The scroll chronicles the story of how the forces of the Jiaqing Emperor
  • The Infinite Line proposes new modes of spectatorship in the performance of poetry. In the tradition of Oulipo, the ‘workshop of potential literature', this interactive installation gives visitors the opportunity to recombine the poetic ensemble of
  • Marchive
    The authors developed mARChive using the AVIE 360-degree stereoscopic interactive visualization environment. For this project they selected eighty thousand heterogeneous digital records of objects from Museum Victoria collections, out of a total
  • four kinetic objects with magnets and metal particles dim: diameter 12 cm Kinetic objects take part in the multimedia project Attractions – Similarities that focuses on magnetism as a physical phenomenon, by visualizing it in various ways, using
  • Christa Sommerer and Laurent Mignonneau are internationally renowned media artists working in the field of interactive computer installation. They are Professors at the University of Art and Design in Linz Austria where they head the Department for
  • Pearlman, Ellen. Brain Opera – Exploring Surveillance in 360-degree Immersive Theatre PAJ (Performance Arts Journal), MIT Press (May 2017).
  • Forced Leisure -
    A hammock, a symbol of leisure, relaxation and even freedom, is combined with elements of a straitjacket. Textile sensors are woven into the fabric and measure the “degree of relaxation”. Movement and attempts of escape are detected in different
  • I was born in Venezuela and moved to the United States in 2000. I’m an artist originally trained as a Civil Engineer with a Master of Fine Arts degree with an emphasis in printmaking at the Florida Atlantic University. My current work explores a
  • Ed grew up playing with computer programming, with his first software title being published at the age of 17. Following a degree in Architecture at the University of Liverpool, Ed undertook the MA in Digital Arts at the Middlesex University Centre