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  • Greenhouse -
    Greenhouse is a generative data visualization installation. The work is inspired by the problems of Taiwan and is based on the survey and analysis of big data. We gather and compile the big data from over seven hundred thousand fan pages on social
  • MACHADO VELHO, Ana Paula and Tiago LUCENA and Lucas FLORES and DIANA DOMINGUES. Dengue as an environment problem: a Brazilian media research 8 th International Congress of Environmental Research (2016).
  • Two dancers, a visual artist and a sound artist, perform live. Performing bodies as an interface between the spectators and the media environment. By manipulating the sensors, spectators can modify certain parameters of the media environment.
  • One of the first dance and media performances designed for a fulldome virtual reality environment. An immersive visual and sound environment, paired with epicurean pleasures and the contemplation of a dance performance. Architectural skies and
  • Re-Lighting -
    About 300 km above the Earth (the orbital altitude of the International Space Station), the planet's surface occupies an important place. During the day you can see the continents, at night - the lights of the cities. From further distance, the
  • Anamorph-Voronoi, is an image-generating software designed to produce aesthetically coherent compositions in 3D volumetric space according to visual rules translated into computer code. Inspired by the historian Jurgis Baltrusaitis’ study of
  • Dal Farra, Ricardo. Balance-Unbalance: Transforming Paradigms (Art Environment) Leonardo 51, no. 2 (April 2018): 176-177.
  • Kusch, Martin and Ruth Schnell. Fulldome / VR & AR Lab - University Infrastructure Environment In Ars Electronica 2020 - Festival for Art, Technology and Society, edited by Hannes Leopoldseder and Christine Schöpf and A. Wöran, 202-204. Berlin:
  • VELHO, A. P. M. and Tiago LUCENA and W BISCHOFF and V. D DORNE and Diana Domingues. HEALTH AND DENGUE FEVER: A DISCUSSION ABOUT ENVIRONMENT AND MEDIA 22nd Annual Conference International Sustainable Development Research Society (ISDRS) (2016):
  • Vancat, Jaroslav and Daniel Riha. Structuralist Content Design in the Multi-Touch Museum Environment In: Airing the Past: Inquiries into Digital Memories , no. 85-91 (2016).