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Step and Shoot
2010
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2010
Bored by a vision of the world dominated by B2B (Business to Business) and B2C (Business to Consumer) that seem for so many people to be the only way to consider human interactions, I would like to start a series of works called H2H: Human to
CircuiTUI
2003
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2004
Bridging the gap between textbook and laboratory learning, CircuiTUI leverages the power of both advanced real-time circuit simulation and the hands-on and the collaborative atmosphere of a laboratory. With CircuiTUI, projected images of circuit
Illuminating Clay
2001
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2002
This interface allows users to explore and analyze free form spatial models. Using this platform we explore the domain of landscape design, where the relationship between form and computational simulations is of particular relevance. Landscape
CADcast
2000
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2001
CADcast is a system for projecting instructions into 3-D workspaces. It supports users in constructing three dimensional structures with greater efficiency and more accuracy. The system also supports improved coordination between the design and
TellTale
2000
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2001
TellTale is a story construction kit for children. Its goal is to help youngsters create and experiment with the structure and content of oral language in way similar to how written text is composed. The design consists of a number of modular body
softchair
2001
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2001
Dynamic seats, behaving like friends, and communicating together to determine a common shape. The research is a part of the reflexion about behavioural design.
bottlogues
1999
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2000
Glass bottles have been a part of human culture for thousands of years, serving both practical and aesthetic functions. The "bottles" project explores the transparency of an interface that weaves itself into the fabric of everyday life. Seamless
Strata
1999
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2000
The Strata project explores the design of layered, electronically-augmented physical models that serve as tangible interfaces to specific dataspaces. Strata's first application is an interface that embodies the physical structure of the Media
Bricks
1995
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1995
Bricks is a Graspable User Interface which allows direct control of electronic or virtual objects through physical handles for control. These physical artifacts are essentially new input devices which can be tightly coupled or attached to virtual
Made In China
2007
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2008
Made in China: Return of the Soul is a 90 minute dance-theater adaptation and revisioning of Tang Xianzu's Peony Pavilion, one of the most famous plays in all of classical Chinese literature and drama. The story of Du Liniang, the 16 year old
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