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Dreams Grrrls
1996
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1999
"Dream Grrrls is a real-time interactive CAVETM virtual art environment created by M. Dolinsky and Grit Sehmisch. Dream Grrrls invites you to explore dreaming in a labyrinth. Discover paths that lead to whimsical worlds - where you can ride a
Blue Window Pane II
1998
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2000
"Blue Window Pane is a CAVE virtual reality art experience that includes networking, live video, and sound activated graphics. Participants explore and actively ignite events to gain a knowledge base through exploration and perceptual interaction.
Fournos Multivalent Communication Network , Hellenic Ministry of Culture
The Lake
2005
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2005
A site-specific installation, and early data artwork using live real-time biological data. The Lake questions how data abstracts life and our environment, and how we use technology to connect with living things. Installed by the lakeside at Tingrith
We Need Us
2014
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2014
What is the meaning of data beyond its value-laden content? We Need Us draws metadata from the activities of citizen science site Zooniverse’s million+ participants to create an ever-growing environment of sounds and animated forms. Unlike
Specious Dialogue (I, II, III)
2007
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2007
Specious Dialogue is a playful exploration of conversation. The work comprises two cubic sculptures mounted on casters, one black and one white, house battery-powered tiny cameras, as well as wireless recording and playback systems. These can be
4'33'' Chair- Relax
2009
The chair’s interactive interface creates a sonic environment that transforms our emotional state into sound. Drawing inspiration from John Cage's 4'33”, the concept of the chair explores themes of waiting, boredom, silence, and noise. As visitors
Conversation
1987
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1987
Prompting a continuum between nature and culture, between species, and among the senses, Kac’s work questions the structures, mediations, and ultimately the supremacy of vision in art, while promoting synesthetic experiences that rearticulate
In Sound Mind
2006
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2006
Human brains can subtract unwanted sense data – including sound – from the environment when we focus attention. The rest of the information is still being processed; it’s just attenuated, pushed to the background. In Sound Mind explores this
Videoakt Bienal de Arte de los Nuevos Medios
2024
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2024
VIDEOAKT proposes the creation of spaces where technology and creativity converge to present a unique experience in our environment with a rich, diverse, and high-quality selection of works ranging from the reactive to the interactive and immersive.
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