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Der Beobachter als Akteur in Happenings und umweltsensitiven Installationen
1996
Dreher, Thomas. Der Beobachter als Akteur in Happenings und umweltsensitiven Installationen In Interaktiv. Im Labyrinth der Wirklichkeiten. Über Multimedia, Kindheit und Bildung. Über reale und virtuelle Interaktion und Welten., edited by Wolfgang
Year in Review, Wired for 3D: Best of 96
1996
Dove, Kelly. Year in Review, Wired for 3D: Best of 96 3D Design II (12) (December 1996): 31.
Datakunsten
1996
Enger, Cecile. Datakunsten Dagens Naeringsliv (February 1996).
Two bi or not too bi
1996
Fargier, Jean-Paul. Two bi or not too bi Les Cahiers du Cinema (March 1996).
Stereoscopic Displays and Virtual Reality Systems III
1996
Fisher, Scott S. and Mark T., Bolas and John O. Merritt, ed. Stereoscopic Displays and Virtual Reality Systems III. Proc. SPIE 2653, Cambridge: 1996.
The Virtual Brewery Adventure
1996
Fisher, Scott S. and G. Fraser. The Virtual Brewery Adventure Computer Graphics 30 (November 1996): 4.
Goeteborg far eget IT-College
1996
Garaguly, Marie von. Goeteborg far eget IT-College Goeteborg-Posten (November 1996).
The Angel of Extinction
1996
Gessert, George. The Angel of Extinction Northwestern Review 34, no. 3 (1996).
Virtopia: Emotional Experiences in Virtual Environments
1996
Golsin, Mike and Jaquelyn Ford Morie. Virtopia: Emotional Experiences in Virtual Environments Leonardo 29 (1996): 95-100.
Serious Games
1996
Graham, Beryl and Carol Brown, ed. Serious Games. London: Barbican Art Gallery and Tyne and Wear Museums, 1996.
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