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  • Charles A. Csuri is an artist and computer graphics pioneer and Professor, at The Ohio State University. He exhibited his paintings in New York City from 1955-1965. His early work is in the collections of Walter P. Chrysler, movie actor Jose Ferrer,
  • Writer and computer programer working on issues in philosophy, technology, and theories of mediation. In his work, he studies the abilities of new media to shape and control our lives.
  • “Making of Eve Clone II” extracts a black-and-white grid image of the merged faces of Eve Clone and the Vitruvian Man from “Making of Eve Clone I”. This interactive installation learns to mimic human facial expressions through audience
  • In “Making of Eve Clone III”, Lin Pey-Chwen continued to select scriptures from the Book of Daniel and Book of Revelation in the Bible, and also included the Proclamation of God’s Kingdom by the Prophet, Elijah Hong. These texts are projected
  • Making of Eve Clone Portraits IMR is a continuous series of the Making of Eve Clone I video, extending the digital images of da Vinci’s Vitruvian Man and Eve Clone into a real space. The viewer, is invited to put on an MR(Mixed Reality)helmet, will
  • Diaa Ahmed Mohamed Ahmedien is a lecturer in sciences of visual arts and sciences of New-Media Arts. He is an artist, educator, researcher, and creator to setup systems of artworks, basically depending on the intersection between art, sciences, and
  • Joerg Auzinger’s art deals with the relationship between human, nature and the sociopolitical aspects of a technology-based communication society. Joerg Auzinger’s artistic work is situated between art, science and technology. In interactive
  • Ethan Bach is internationally known for his media art which is primarily in immersive and interactive media. Bach received an MFA in Electronic Arts from Rensselaer Polytechnic Institute in 2008 and BA in Media Production from The Evergreen State
  • Agnes Meyer-Brandis is an Artist who concentrates on the Interface of Art and science. Other themes of her are the search for differentiation of fact and fiction, fantasy and Technology.
  • Suzanne Anker is a visual artist and theorist working at the intersection of art and the biological sciences. She works in a variety of mediums ranging from digital sculpture and installation to large-scale photography to plants grown by LED lights.