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V =/ L Book
2008
Barral, Xavier and Ryoji Ikeda and Caroline Naphegyi, ed. V =/ L Book. Paris, FR: Editions Xavier Barral, 2008.
L'image paradoxale. Fixité et mouvement
2011
Chik, Caroline. L'image paradoxale. Fixité et mouvement. Montreal: Presses Universitaires du Septentrion, 2011.
L'Argent, catalog
2008
Bourgeois Caroline and Lebovici Elisabeth. L'Argent, catalog. Paris, France: FRAC Ile de France, 2008.
MARIO GARCÍA TORRES: ILLUSION BROUGHT ME HERE
2019
Vincenzo de Bellis and Caroline Dumalin, ed. MARIO GARCÍA TORRES: ILLUSION BROUGHT ME HERE. Minnesota: Walker Art Center, 2019.
Electronic Vibes
2016
-
2016
2016 Electronic Vibes Exhibition Curator: Caroline Ha Thuc Art Project Officer: Stephanie Hsieh Ming Hsiu - Hong Kong, China
We are family
2013
On a large white platform, the artist has arranged the typical Christmas scenario of his parents’ home: the family members, furniture and carpet from the living room, Christmas decorations, presents, and letters from family members. The annual
ANGELS
1989
-
1992
video
The First Immersive Virtual Reality Movie. "ANGELS" was conceived at MIT & developed at the Hitlab in Seattle. It was completed in December 1991 and recorded on video in January 1992. This revolutionary movie was programmed for the 3 senses: visual,
ISEA 2016 Hong Kong Open Sky Project for ICC
2016
2016 ICC Building screen (20th May- 4th July) Open Sky Project Curator: Maurice Benayoun Jury Members: Caroline Ha Thuc, Christiane Paul, Doo Eun Choi, Ellen Pau, Jeffrey Shaw, Li Zhenhua, Maurice Benayoun, Nina Colosi, Susa Pop, Tanya Toft, Tony W
D3US EX M4CH1NA. Art and Artificial Intelligence
2019
-
2020
D3US EX M4CH1NA. Art and Artificial Intelligence LABoral Centro de Arte de Creación Industrial, Gijón (Spain) November 22, 2010 – May 16, 2020 Memo Akten, Harold Cohen, Jake Elwes, Lynn Hershman-Leeson, Felix Luque, Lauren McCarthy, Anna Ridler,
Geoff Davis
Information sites https://microartsgroup.com https://geoffdavis.org Micro Arts’ Geoff Davis computer generative art is now in the Francisco Carolinum Museum, Linz, Austria; the Franke Foundation collection, Germany; the Computer Arts Archive, UK;
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