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sens:less
1996
-
1996
sense:less is a place for humans to experience a stranger alternate reality. Through VR technology and a custom made body suit sense:less puts the user in a multi-sensory environment. This is a dramatic space, influenced by theatre, and the
Sensorama
...This electronic game was developed for a big company's birthday p
art
y (ABB). There were twenty teams, each equipped with such a game...
Haptic Opposition
2007
-
2009
... state of the machine changes over time and depending on the p
art
icular movements. This leads to opposing forces against the user....
Void (Traffic)
2003
-
2003
Void transforms the internet traffic through KHM' homepage into sounds and images. The installation provides a spectacular experience of data traffic: a direct, real-time visualisation of the code being executed on the transmediale server. The
Tin Roof
Tin Roof is an advanced sound installation about eavesdropping, space, and sound, exhibited in the Muczarnok Budapest, Amsterdam and other places. (newmediabeijing.org)
The Pain machine
...The Pain machine
Art
ist: Kirschner, Morawe, ReiffComment:
SoundSlam 2.0 (w/ Trainer)
2003
-
2003
... punching. The project was realised especially for the Game
Art
Exhibition (source: www.fursr.com)
cyberSM
1993
-
1993
... live audio, and direct physical stimulation to allow p
art
icipants to physically "touch" each other over distances. The...
PainStation
2001
-
2001
PainStation comprises a box structure housing a horizontal screen over which the two players face each other. The software is based on Pong, an early computer game. Players use their right hands to control a bat on screen, and must keep their left
Biometric Sound Engine
2001
-
2001
Biometric identificationsystems like Irisscanning use mathematical methods to identify personal characteristics. The BiometricSoundEngine works the same way. Personal data like the color information of the human iris is not used for surveillance or
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