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Second Life: how may it augment our first (learning) life? A review of the current and potential use of Second Life in creative arts education.
2009
... potential use of Second Life in creative arts education. (
200
9).
The "H" in HCI: Enhancing Perception of Interaction through the Performative
2009
... 5622. , 3-12. Berlin, Heidelberg: Springer Verlag,
200
9.
V and A Pattern: Digital Pioneers
2009
... V and A Pattern: Digital Pioneers. London: V and A Publishing,
200
9.
Motion Blur 2: Multidimensional Moving Imagemakers
2009
... Moving Imagemakers. London, UK: Laurence King Publishing,
200
9.
Faster, Higher
2009
... and Nina Ernst, ed. Faster, Higher. London, UK: Film and Video Umbrella,
200
9.
New Zealand Report
2009
...Ludovico, Alessandro. New Zealand Report Neural.it 32 (Spring
200
9).
Media Hacking vs. Conceptual Art
2009
... Hacking vs. Conceptual Art. Basel: Christoph Merian Verlag,
200
9.
Gallery Catalogue "UBERMORGEN.COM"
2009
...a, Domenico, ed. Gallery Catalogue "UBERMORGEN.COM". Brescia: FPEditions,
200
9.
True Lies, Tired Hedonists
2009
...Kollak, Ginny. True Lies, Tired Hedonists Alphabet Prime 1 (Fall
200
9): 25-28.
DATA browser 04: Creating Insecurity
2009
... Creating Insecurity. Data Browser 04, New York: Autonomedia,
200
9.
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