Archive Search

  • Reinhuber, Elke. Decidophobia – an artistic research on the possibilities of immersive environments ICONO14. Journal of Communication and Emergent Technologies 12, no. 2 (August 2014): 206-229.
  • Martin Rieser. The Mobile Audience In The Mobile Audience: Media Art and Mobile Technologies, edited by Martin Rieser, 23-38. Amsterdam/New York: Rodopi, 2011.
  • Julie Freeman works with natural systems and emergent technologies. Her large scale installations and online artworks have, since the early 1990s, pioneered her conceptual and critical approach to working with real-time data as a living and
  • Dmitry Gelfand (b.1974, St. Petersburg, Russia) and Evelina Domnitch (b. 1972, Minsk, Belarus) create sensory immersion environments that merge physics, chemistry and computer science with uncanny philosophical practices. Current findings,
  • Cubitt, Sean. The Practice of Light A Genealogy of Visual Technologies from Prints to Pixels. Leonardo Book, Camebridge: MIT Press, 2014.
  • Mark Hansen is Professor of Statistics and the Vice-Chair for Graduate Studies at the University of California, Los Angeles. He is also co-principal investigator for the US-based Center for Embedded Sensing, studying the impact of new micro-sensing
  • Scott Hessels is an American filmmaker, sculptor and media artist based in Hong Kong. His artworks span different media including film, video, online, music, broadcast, print, kinetic sculpture, and performance. His films have shown internationally
  • Martin Kusch is particularly interested in the influence of digital technologies on our way of thinking and on our perception of the body and space. Following his studies in art history, philosophy, and painting in Berlin and in media art with Peter
  • Jamieson, Helen Varley and Vicki Smith. UpStage: An Online Tool for Real-Time Storytelling Creative Technologies Journal , no. 2 (November 2011).
  • Benayoun, M. and Stephen W. Gilroy and Marc Cavazza. An affective model of user experience for interactive art International Conference on Advances in Computer Entertainment Technologies (2008).