Archive Search

  • ECULTURE FACTORY 2005 A temporary Laboratory for Digital Culture and Interactive Media directed by Monika Fleischmann and Wolfgang Strauss, was funded by the EU, the Bremen Senate and Fraunhofer IAIS (May 2005 – May 2008). The objective was to
  • Cast 01: Living in Mixed RealitiesArtist: (collective) Monika Fleischmann | Wolfgang StraussComment:
  • Mobile Unit - video
    MOBILE UNIT 2001 The basic goal of the Mobile Unit is to provide a fully-fledged networked multimedia environment, which can be set up in any space without a direct Internet connection. This environment should enable people to display, edit and
  • BIRLINGHOVEN CASTLE AI: IMAGE SYNTHESIS WITH CONNECTION MACHINE CM-5 In the early 1990s, AI image generation was an exciting field. At the GMD - National Research Center for Information Technology, we used the Thinking Machines’ CM-5, a parallel
  • Scenocosme (Grégory Lasserre & Anaïs met den Ancxt) in collaboration with Lola and Yukao Meet (Lola Ajima & Yukao Nagemi) La maison sensible is an interactive installation that augments the physical space and the relationship between an onlooker
  • PointScreen - video
    PONTSCREEN : MINORITY REPORT STYLE INTERFACE 2003 PointScreen is an interface for touchless control of a screen. Inspired by the Theremin, the first electric musical instrument that can be played without touch, we have developed a digital technology
  • DIGITAL SPARKS : STUDENT CONTEST 2001 - 2008 The "Digital Sparks Matrix" is an interface for browsing all of the projects submitted to the " Digital Sparks" student competitions between 2001 and 2008 funded by the German Ministry for Research and
  • Between 0/1 - video
    Between 0 and 1: Numerical Dream or the Generative Transformation of Virtual Space (1988) "Between Zero and One" is created by changing the numerical values of geometric shapes such as a cube. This process generates an infinite variety of
  • Liquid Views - video
    LIQUID VIEWS (1992) - TOUCHING THE VIRTUAL SELF Liquid Views explores the concept of self-reflection in a digital pool. Like Narcissus gazing into the water, visitors see themselves, creating ripples with their touch. But here's the twist: the
  • Peep Hole -
    This work extends my investigation of shifts in spectatorship in the context of the digital. It seeks to bring a live social context to bear on acts of looking and being looked at that might more commonly occur through digital media. The work aims