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Mobile Unit
2001
-
2001
video
... and functionalities. The development of the Mobile Unit
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prises two distinct but strongly interrelated parts: (1) the...
Birlinghoven Castle AI
1993
-
1993
video
... Technology, we used the Thinking Machines’ CM-5, a parallel
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puter, for generative image synthesis. Starting with a digital photo...
La maison sensible (The Sensitive House)
2015
... dialogue through harmonious sounds. If the activity be
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es too noisy, the room reaches the limits of its empathic behavior,...
PointScreen
2001
-
2002
video
... MARS bags (1998) were designed for a performance. Peter Weibel
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ments on the MARS bags as anti-theft art object. The MARS table, a...
HOME OF THE BRAIN - PHILOSOPHERS' HOUSES
1989
-
1991
video
... head-mounted display from Jaron Lanier and Tom Zimmerman's VPL
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pany. This groundbreaking networked VR installation invites...
Digital Sparks
2001
-
2008
video
... all of the projects submitted to the " Digital Sparks" student
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petitions between 2001 and 2008 funded by the German Ministry for...
Between Zero and One
1988
-
1988
video
Between 0 and 1: Numerical Dream or the Generative Transformation of Virtual Space (1988) "Between Zero and One" is created by changing the numerical values of geometric shapes such as a cube. This process generates an infinite variety of
Liquid Views
1992
-
1992
video
... in virtual water. The active experience of the recipient be
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es part of the artwork, unveiling the concept of Mixed Reality. The...
Peep Hole
2011
-
2013
... to bear on acts of looking and being looked at that might more
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monly occur through digital media. The work aims to explores the...
The Fox
2013
-
2013
... loss (or gain) – a win-win game. They generally have both
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petitive and cooperative elements. Players engaged have some...
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