Archive Search

  • Mobile Unit - video
    ... and functionalities. The development of the Mobile Unit comprises two distinct but strongly interrelated parts: (1) the...
  • ... Technology, we used the Thinking Machines’ CM-5, a parallel computer, for generative image synthesis. Starting with a digital photo...
  • ... dialogue through harmonious sounds. If the activity becomes too noisy, the room reaches the limits of its empathic behavior,...
  • PointScreen - video
    ... MARS bags (1998) were designed for a performance. Peter Weibel comments on the MARS bags as anti-theft art object. The MARS table, a...
  • ... head-mounted display from Jaron Lanier and Tom Zimmerman's VPL company. This groundbreaking networked VR installation invites...
  • ... all of the projects submitted to the " Digital Sparks" student competitions between 2001 and 2008 funded by the German Ministry for...
  • Between 0 and 1: Numerical Dream or the Generative Transformation of Virtual Space (1988) "Between Zero and One" is created by changing the numerical values of geometric shapes such as a cube. This process generates an infinite variety of
  • Liquid Views - video
    ... in virtual water. The active experience of the recipient becomes part of the artwork, unveiling the concept of Mixed Reality. The...
  • Peep Hole -
    ... to bear on acts of looking and being looked at that might more commonly occur through digital media. The work aims to explores the...
  • The Fox -
    ... loss (or gain) – a win-win game. They generally have both competitive and cooperative elements. Players engaged have some...