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  • The work is an interactive media art installation incorporating "eye tracking input" technology. Structures of molecules are generated real-time according to the movements of the viewers eyes during their interaction. The viewer wears a pair of
  • Telenoia -
    What TELENOIA is about is telematic connectivity, mind to mind across the globe. We'll use e.mail like Earn, Bitnet, Internet. We'll use Fax, Telephone of course, ISDN if it's accessible.If we get hold of Videophones or some means of
  • Exchange Fields (2000), commissioned by the Vision Ruhr Exhibition in Dortmund Germany, incorporates the recorded dance and choreography of Regina van Berkel. The programmer Gideon May also became involved in this project. The central question dealt
  • This high-tech treatment of Shakespeare's masterpiece played June 29 - July 1, 2000 in the Lumley Studio Theatre at the University of Kent at Canterbury. The Y2K production of A Midsummer Night's Dream marks a collaboration between
  • An augmented reality installation on the fragility of human vision. Inspired by palinopsia, a rare visual disorder, these two site-specific artworks disrupt the field of vision when viewed through a smartphone, causing London’s tallest building The
  • The digital collages (3 shown here by Tamiko Thiel, and 3 others by Teresa Reuter/Sabe Wunsch) show scenographies of the Berlin Wall that are conceived as associative spaces of memories - by mixing temporal and geographical elements as well as
  • Sound plays an important role in the work of Janet Cardiff and George Bures Miller (Canadian, b. 1957; 1960) whose video Hill Climbing (1999) tracks an unseen couple and their dog as they struggle to climb up a snowy hill. The layered, binaural
  • Such is the very essence of this work, which utilizes these various strategies, layered upon each other to create a metaphor about grief and loss. For the stereo speakers can be about brothers, lovers, twins and the destruction of one's mate when it
  • The installation MULTIPLE voice/vision is the output of a research project in the arts, with as focus how friction between multiple layers of sound and vision can be a trigger for embodied perception. A multitrack registration—for both sound and
  • 24hour Social -
    24hour Social is a data-driven 24 hour generative video installation that questions how identities are constructed as data in an era of social media that act as authentic platforms for performances of the self and simultaneously as systems of data-