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  • Opening Remarks: Consulate General of Germany Rolf Schuette and CSSH Dean Uta Poiger Keynote address: Tamiko Thiel and Teresa Reuter, artists
  • Planet of Visions -
    Exposition universelle de Hanovre En collaboration avec François Schuiten, Conception et réalisation de l'ensemble des dispositifs multimédia 11 tables panoramiques faisant appel à la réalité augmentée. Animation dynamique d'éléments
  • Composer. His work focuses on the field between music and technology. It ranges from New Music and Electro-Acoustic Composition to Media Art. In 1997 he was commissioned to produce a Multi-Media Opera for the opening of the new building of the ZKM.
  • Marc Lee is a Swiss artist. He uses contemporary art as a vehicle to continuously redefine how we see ourselves and the world around us. He is experimenting with information and communication technologies and within his contemporary art practice, he
  • QUARXS 90S
    At the beginning of the 90s, Quarxs was the very first 3D graphics HD TV series widely awarded as a pioneer TV program. Conceived in collaboration with comics author Francois Schuiten and Benoît Peeters, it has become a reference in the history of
  • Event: Quarxs-PiloteInstitution: Les cités obscures, Schuiten/PeetersComment:
  • Event: Quarxs à la Brain Factory: Dialogue between Maurice Benayoun and François SchuitenInstitution: Machines à dessiner à l'heure du numérique, Musée des arts et métiersComment:
  • Weibel, Peter. Statement zu einer Kunst im Netzwerk In Teletopologie Österreich - Materialien zur Medienkunst, Medien.Kunst.Passagen, edited by Thomas Feuerstein and Romana Schuler, 153-160. Wien: Passagen Verlag, 1994.
  • My particular expertise in the history of computer and digital art began in 2002 when I joined an AHRC-funded research group at Birkbeck College, University of London – The CACHe Project (Computer Arts, Contexts, Histories, etc), which investigated
  • "Art and Body" was the general topic of EMAF 1995. Many artists had chosen the human body to be the focal point of their projects, and they also brought up the question of the influence the expansion of interactive media has on the individual. The