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  • Pride of our young nation is a meditation on machines of war and the psychology which motivates their construction. Its material construction echoes the archetype of a piece of field artillery, unchanged since the napoleonic era, while its control
  • Petit Mal -
    Although much work has been done in the field of screen-based interactive art, the mode of interaction in these works is confined by the very existence of image material on a screen, the so called "graphical user interface". I am particularly
  • Transitional Spaces -
    Transitional Spaces consists of three installations: Garden, Light Behaviours and Wheel of Fortune. A blurred image of a garden begins to oscillate when someone enters into the motion sensing camera's field of vision. The image becomes more
  • On a dark computerscreen the viewer sees a threedimensional sphere with a surface showing a closeup view of human skin. By lifting up the mouse and moving the ball underneath with the thumb the movement of the virtual object can be manipulated.
  • Lillian F. Schwartz is best known for her pioneering work in the use of computers for what has since become known as computer-generated art and computer-aided art analysis, including graphics, film, video, animation, special effects, Virtual Reality
  • Field-Work@Alsace -
    The project Field-Work@Alsace is a collection of interviews with local inhabitants and passengers around the border between France and Germany. Whole interviews are located in the place where the interview was done and replayed as it was done
  • As a pioneer project in the field of Media Art research and preservation, the ARCHIVE OF DIGITAL ART (ADA) has been striving to document the rapidly evolving field of "digital born" art since 1999. The ever growing collection and vast overview of
  • Art-ID/Cyb-ID -
    The project, based in cyberspace, enables new cybernetic identities, known as cyb-ids, to emerge and flourish as the result of viewer interaction at the public interface. Cyb-ids are multimedia clusters drawn from the identity profiles of invited
  • Othello in an urban space:A trial of doing "Othello ®" game in human scale. Each partisipant plays a role of a piece of the game. Unlike we do the game on board and play by two players, there is no center of decision. All the strategy of the game is
  • Mersea Circle -
    Mersea Circle is a collective memory project with local living people in Mersea island located near Colchester, Essex in England and part of the Field-Works-series. Visitors are invited to walk on the edge of island with video camera and GPS for