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  • ... game questions what was the purpose of... of a piece of the game. Unlike we do the...
  • ... can review what was happen through... Participants of the workshop make a line... ww.andrew.cmu.edu/user/noriyuki) op to visualize a flow of information. Participants of...
  • Traceability -
    ... when we see the animation, we will... We will try to find antennas for mobile phones in urban...
  • Televised Distance #2 -
    ...Even though we have the capability to communicate over... ww.andrew.cmu.edu/user/noriyuki)
  • Televised Distance #1 -
    ...Even though we have the capability to communicate over... ww.andrew.cmu.edu/user/noriyuki)
  • zgodlocator -
    ... according to the magnetic principles of... changing because users actively use them... metal filings, forms freakish and...
  • cyberSM -
    ... to experience what others have only... communication in the world of cyberspace.... experiment, the user began to experience... only talked about for years: live, tactile...
  • sens:less -
    ... sense:less puts the user in a... broadcasts everything the user hears to the... puts the user in a multi-sensory... sense:less is a place for humans to experience a...
  • ... sensory interface the installation networks... human and everything that goes with it:... and a human user(s) Solve et Coagula... to a new life form: half digital, half...
  • the leap -
    ... music to the play and The Norwegian... which uses true-time media in... consists for the most part of...