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  • Torso
    ... the monitors, one prerecorded computer animated sequence and two live video feeds from surveilance camera's installed in the space. A slide projection of a grid over the entire space allowed the computers to see the viewers in 3D and to use this information...
  • ... NASA Spitzer Science Center at the California Institute of Technology in Pasadena. The focus of the project is the Spitzer Space Telescope, a sun-orbiting, infrared observatory, managed by the Jet Propulsion Laboratory which began its mission in 2003, and...
  • Traceability -
    ...We will try to find antennas for mobile phones in urban space ,map it and make flip book like animation from photographs/videotapes which is taken by participants of workshop in urban space. As a result, when we see the animation, we will feel virtual trip of urban...
  • The Waiting Room -
    ..."The Waiting Room" is a virtual space that 50 users share through the Internet. The visitors to the space are strangers, united by the software, the Internet, and the artwork itself. In this space the visitor becomes a participant in a moving painting. Their actions...
  • Flies in the Sky -
    ...2017 Empowerment Informatics (EMP) Experience our "Flies in the Sky" VR artwork at the VR Large Space in Tsukuba Curator: Hiroo Iwata - Tsukuba, Japan
  • SOLAR -
    ... a response you receive the direction, the intensity and the sensation of heat and light that the sun radiated in that time-space. Solar is a robotic installation, immersive and interactive, designed to simulate qualities and measures of solar light in...
  • Playhouse
    ... and psychological realities. In Playhouse, Cardiff and Miller’s use of binaural sound is crucial to splitting open the flat space of the screen. Through this recording technique, sound extrudes out of the filmic space and has a volume, architecture, and...
  • utHOPEia
    ... in perspective, looking at St Virgil, which has become part of the every day (esthétique du quotidien). By fragmenting the space and recontextualising elements of the place, utHOPEia is "hoping" to have the visitors raise questions by "looking at" in a...
  • ...The medium of light transversing a space is the very property that makes space experiential, and therefore 'real'. Julius then might use optical elements such as mirrors and lenses, to add an-other dimension to these physical spaces. Drawing on techniques from visual...
  • Nuzzle Afar -
    ..."Nuzzle" is a shared 3D virtual environment art work, using digital networking technology. It realizes a new type of communication space where people can meet and talk to each other as avatars from several telematic immersive computer terminals. Two terminals are...