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Collaboration between the
Arts
and the Sciences
1996
...Sommerer, Christa. Collaboration between the
Arts
and the Sciences In Ars Electronica Center - Museum of the Future, , 120-125. Linz: Linz...
The Computer in the Visual
Arts
1998
...Spalter, Anne Morgan. The Computer in the Visual
Arts
. Boston, MA: Addison-Wesely Longman Publishing Co., 1998.
AESTHETICS OF CHANGE: 150 Years of the University of Applied
Arts
Vienna
2017
-
2018
... Head of the Art Collection and Archive, University of Applied
Arts
Vienna Gerald Bast, President, University of Applied
Arts
Vienna...
Transitory Objects, Transformers 84/04
Interactive
Installation, Oeiras Festival
2004
-
2004
...Transitory Objects, Transformers 84/04
Interactive
Installation, Oeiras FestivalArtist: Patrícia GouveiaComment:
The Millennium Dialogue - The First Beijing International New Media
Arts
Exhibition and Symposium
2004
-
2004
... China and abroad. Works in the exhibition include sensor-based
interactive
installations, sound environments, performances, and... SYMPOSIUM Focusing on academic exchange in regards to new media
arts
education and dissemination, this year’s symposium will revolve...
Building
Interactive
Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web
2005
...Gauthier, Jean-Marc. Building
Interactive
Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web. Burlington,MA/Oxford(UK):...
Japan Media
Arts
Festival 2012
2012
...February: 15th Japan Media
Arts
Festival Exhibition of Award-winning Works Dates: February 22–March 4, 2012 Venue: The National Art Center,...
Digital
Arts
: The Evolution of A Discipline
2002
...Quintero, Fernando. Digital
Arts
: The Evolution of A Discipline University of California Teaching Learning and Technology Center News and Events...
International Festival of Computer
Arts
2005
2005
-
2005
2005 - Peter Weibel, Narvika Bovcon, Aleš Vaupotič, Jože Slaček, Srečo Dragan
Simulation.
Arts
& Multimedia
2002
-
2002
...Event: Simulation.
Arts
& MultimediaInstitution: Association Qio, Centre de recherche et de production numériqueComment:
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