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  • LumiTouch -
    ... approach of the LumiTouch system. (Source: http://tangible.media.mit.edu/projects/lumitouch/)
  • Senseboard -
    ... two-handed, multi-person interaction) with the benefits we can get from computer augmentation (interactive commands, functions,... Senseboard is one facet of our using tangible media for manipulating abstract information. It allows the user to arrange small magnetic pucks on...
  • Tangible Viewpoints -
    ... narrative. These segments can consist of various types of media (video, audio, images, text), and can present character...
  • ...Part 5: On the relation between new media artist, industry and open source
  • ... three-dimensional computer graphic and video images, together with a fully spatialized acoustic experience and a specially... environment situated permanently at the ZKM Center for Art and Media Karlsruhe, and four others designed to travel to various...
  • genieBottles -
    ... Lefford for sound engineering. (Source: http://tangible.media.mit.edu/projects/geniebottles/)
  • TellTale -
    ... and more conjunctive phrases) and contain "better formed" beginnings and endings than stories created with a non-segmented...
  • ...Windows Media Player software, with graphic sound transformation function. An extract from a video gleaned on the Internet, with only the sound...
  • ... schizophrenic. Excluding or denying parts of its own body, forgetting to take into consideration continents, languages, communities,... communities, because they don't respect to the world press (Media) code: English speaking net connected communities. The language,...
  • Urban Simulation -
    ... underlie our Luminous Room work. (Source: http://tangible.media.mit.edu/projects/urbansim/)