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Watch out! The Eyes of the City
2004
...Event: Watch out! The Eyes of the CityInstitution: Athens 2004, Olympic
Game
s “Catch the Light” ProgramComment:
Immersion Situation: Metaphysics of
Game
s
2006
...Event: Immersion Situation: Metaphysics of
Game
sInstitution: Mechanics of Human DialogueComment:
Sommerer, Christa,
Game
s and Storytelling, Lecture at University of Art and Design, Helsinki (Finland), Nov 2004
2004
-
2004
...Event: Sommerer, Christa,
Game
s and Storytelling, Lecture at University of Art and Design, Helsinki (Finland), Nov 2004Institution: University of Art and Design Helsinki UIAHComment:
14th VIDEOBRASIL International Festival of Electronic Art
2003
-
2003
... Latin America dedicated to video art; in this edition it opened its scope to electronic art in general including Net Art and
game
s, besides video.
Featured Artist Lin Pey-Chwen
09/2022
Lin Pey Chwen’s oeuvre extends from sculpture to interactive digital installations. Over the course of more than twenty years, her work encompasses a unique approach to media art and technology exploring a critical understanding of contemporary
Jan-peter e.r. Sonntag
... Edith-Ruß-Haus für Medienkunst, Oldenburg (Einzelausstellung) 2003 HMKV - Hartware MedienKunstVerein, Dortmund 2003
game
s - Computerspiele von KünstlerInnen 2000 STREAM - Installation, Akademie Schloß Solitude, Stuttgart 1999 Lost in Sound, -...
Y Straight Forward
2012
-
2012
video
... times what we actually see reaches our optic nerves, even if we never realise. What else could we see, and do? When playing
game
s, we usually can go back to the latest saved level or just start over again. In real life – we only have rarely the chance to do...
Game
s as Performing Arts Festival
2018
showing the work Enjeux
Perceptual Phenomena and Computer
Game
s / Wahrnehmungsphänomene bei Computerspielen
2001
...Meissner, Tobias O.. Perceptual Phenomena and Computer
Game
s / Wahrnehmungsphänomene bei Computerspielen In Ars Electronica 2001: TAKEOVER - Who´s doing the art of tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried Stocker and Christine SchöpfNew York,...
Hyperbodies, Hyperknowledge: Women in
Game
s, Women in Cyberpunk, and Strategies of Resistance
2002
...Flanagan, Mary. Hyperbodies, Hyperknowledge: Women in
Game
s, Women in Cyberpunk, and Strategies of Resistance In Reload: Rethinking Women + Cyberculture, edited by Mary Flanagan and Austin Booth, 444-447. Boston, MA: The MIT Press, 2002.
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