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  • ambientROOM -
    ... a sense of the ghostly presence of people in real and/or virtual spaces using non-intrusive ambient media and background communication channels. Ghostly Presence associates the activity of people with physical objects within the ambientROOM. Varying...
  • RobotPHONE -
    ...RobotPHONE is a Robotic User Interface (RUI) that uses robots as physical avatars for interpersonal communication. Using RobotPHONE, users in remote locations can communicate shapes and motion with each other. For a long time, robots have chiefly been considered as...
  • ...From the curatorial essay by Christina Oyawale and Karina Iskandarsjah: "In this age of instant information and global communication, a key component of the machinery that assembles our 'borderless' world is the global shipping industry. Every year, hundreds of...
  • Missing matter -
    ...Architectures réactives de la communication Le virtuel c’est le réel avant qu’il ne passe à l’acte. Un non-espace non-matière. Il prend forme en s’actualisant. L’architecture du virtuel c’est à la fois l’architecture de l’information et l’architecture de la...
  • ... the project is a hybrid device spanning across material, invisible, and virtual landscapes. By using the QR code as a communication, language and sign tool, the project creates multiple links between various places (institutions, exhibition sites,...
  • ... spiritual dimension of cosmology and eco-philosophy. By deconstructing sound and meta-language, the artist tests out modern communication space and in doing so provoke us to dive deeper into our own sense of togetherness and find a blissful serenity of...
  • ... their logo. The logo had been designed by anton Stankowsky in 1974 and was a radical step towards simplicity and clarity in communication. For the installation the logos central diagonal part had been sliced up into 48 triangles. The triangles hanging on...
  • n0time -
    ... is not necessary? "Notime" develops ways in which visualization of social networks can be used to create new types of communication patterns, revealing an aesthetic space that is based on time spent communicating with others and the attention span the...
  • Logo.Hallucination -
    ... Paris-Berlin 2006 and has received a grant from the DICREAM (Aide à la production - Ministère de la Culture et de la Communication - CNC). Concept: Christophe Bruno - programming: Valeriu Lacatusu
  • ... "CYNet Art", "Viper" , "JAVA artist of 2001" etc. Her main interest as artist was to analyze Internet age and computerized communication, whether there is an everlasting dualism or complex interrelationship between nature/life and technology, literally she...